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Evaluate: Difference between revisions

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(Created page with "==Evaluate== {| class="wikitable" |- ! Name !! Evaluate |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character can, after a brief examination, identify any mundane goods or materials, including their quality, approximate cost to produce, and age and provenance. Note that this skill doesn’t reveal the item’s market value, which is up to the character to determine. This skill will identify the broad categ...")
 
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==Evaluate==

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| Key Words|| General / At will
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| Description || The character can, after a brief examination, identify any mundane goods or materials, including their quality, approximate cost to produce, and age and provenance. Note that this skill doesn’t reveal the item’s market value, which is up to the character to determine.
| Description || The character can, after a brief examination, identify any mundane goods or materials, learning the following information:


:* [[Equipment and Resources#Equipment Quality|Quality]]
This skill will identify the broad category of any alchemical creation – potion, poison, ink, etc. – but not its specific function.
:* Approximate cost to produce (in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]])
:* Age and provenance (including to identify a [[Equipment and Resources#Equipment Quality|signature]] item’s creator)

This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects.

'''Examples'''
Girardo de Sforza assesses a beautiful glass vase, three gems and a fine sword.
:* The vase is ''ornate'', costing ''one'' ''uncommon ingredient'' and ''10 work units'' to produce, around ''two centuries'' old, and of ''Estragalean'' make.
:* The gems are ''uncut'' but have been cleansed once, making them ''rare'' materials.
:* The sword is of ''mastercrafted'' quality, costing ''six uncommon'' materials and ''12 work units'' to produce, and of Norscan make. But its distinctive construction tells him it's a ''signature item'', made by the famed master blacksmith Ulfberht.

With this information, Girardo can estimate the market value of each item, identify potential buyers who might pay a premium for specific qualities or provenance, and recognise whether they are being offered a fair price.
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| Progression || [[Provenance]]
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Latest revision as of 01:19, 28 April 2026

Name Evaluate
Cost 5 points
Prerequisites None
Key Words General / At will
Description The character can, after a brief examination, identify any mundane goods or materials, learning the following information:

This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects.

Examples Girardo de Sforza assesses a beautiful glass vase, three gems and a fine sword.

  • The vase is ornate, costing one uncommon ingredient and 10 work units to produce, around two centuries old, and of Estragalean make.
  • The gems are uncut but have been cleansed once, making them rare materials.
  • The sword is of mastercrafted quality, costing six uncommon materials and 12 work units to produce, and of Norscan make. But its distinctive construction tells him it's a signature item, made by the famed master blacksmith Ulfberht.

With this information, Girardo can estimate the market value of each item, identify potential buyers who might pay a premium for specific qualities or provenance, and recognise whether they are being offered a fair price.

Progression Provenance


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