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Evaluate: Difference between revisions

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==Evaluate==

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| Key Words|| General / At will
| Key Words|| General / At will
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| Description || The character can, after a brief examination, identify any mundane goods or materials, including their quality, approximate cost to produce, and age and provenance.
| Description || The character can, after a brief examination, identify any mundane goods or materials, learning the following information:


:* [[Equipment and Resources#Equipment Quality|Quality]]
This skill will identify the broad category of any alchemical creation – potion, poison, ink, etc. – but not its specific function.
:* Approximate cost to produce (in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]])
:* Age and provenance (including to identify a [[Equipment and Resources#Equipment Quality|signature]] item’s creator)

This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects.

'''Examples'''
Girardo de Sforza assesses a beautiful glass vase, three gems and a fine sword.
:* The vase is ''ornate'', costing ''one'' ''uncommon ingredient'' and ''10 work units'' to produce, around ''two centuries'' old, and of ''Estragalean'' make.
:* The gems are ''uncut'' but have been cleansed once, making them ''rare'' materials.
:* The sword is of ''mastercrafted'' quality, costing ''six uncommon'' materials and ''12 work units'' to produce, and of Norscan make. But its distinctive construction tells him it's a ''signature item'', made by the famed master blacksmith Ulfberht.

With this information, Girardo can estimate the market value of each item, identify potential buyers who might pay a premium for specific qualities or provenance, and recognise whether they are being offered a fair price.
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| Progression || [[Provenance]]
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Latest revision as of 01:19, 28 April 2026

Name Evaluate
Cost 5 points
Prerequisites None
Key Words General / At will
Description The character can, after a brief examination, identify any mundane goods or materials, learning the following information:

This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects.

Examples Girardo de Sforza assesses a beautiful glass vase, three gems and a fine sword.

  • The vase is ornate, costing one uncommon ingredient and 10 work units to produce, around two centuries old, and of Estragalean make.
  • The gems are uncut but have been cleansed once, making them rare materials.
  • The sword is of mastercrafted quality, costing six uncommon materials and 12 work units to produce, and of Norscan make. But its distinctive construction tells him it's a signature item, made by the famed master blacksmith Ulfberht.

With this information, Girardo can estimate the market value of each item, identify potential buyers who might pay a premium for specific qualities or provenance, and recognise whether they are being offered a fair price.

Progression Provenance


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