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Ritual Magic: Difference between revisions

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==Ritual Magic==

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| Prerequisites || None
| Prerequisites || None
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| Key Words|| General / At Will
| Key Words|| General / At will
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| Description || The character can detect nearby [[Ritual Circles]] and other places of power (trees of life, divine shrines, etc.) and [[leylines]].
| Description || The character can detect nearby [[Rituals#The Ritual Circle|ritual circles]] and other [[Rituals#Places of Power|places of power]] (trees of life, divine shrines, etc.), and [[Rituals#Leylines|leylines]]. They can also, at a cost in materials and [[Rituals#Ether Spheres|ether spheres]], perform the rite ''[[Appanage]]''. They can [[Rituals#Ritual Bonds and Maintenance|bind]] up to '''1 level''' of maintained enchantments and maintain them.




In the Ritual Circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ritual skill per contributor.
In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of [[Rituals#Power, Skill and Sacrifice|ritual skill]] to any ritual, or lead a ritual wielding at most one level of ritual skill per contributor.
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| Progression || [[Greater Ritual Magic]]
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Latest revision as of 19:53, 12 September 2024

Name Ritual Magic
Cost 6 points
Prerequisites None
Key Words General / At will
Description The character can detect nearby ritual circles and other places of power (trees of life, divine shrines, etc.), and leylines. They can also, at a cost in materials and ether spheres, perform the rite Appanage. They can bind up to 1 level of maintained enchantments and maintain them.


In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ritual skill per contributor.

Progression Greater Ritual Magic


Return to Skills List