Corporeal Weapon: Difference between revisions
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==Corporeal Weapon== |
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! Name !! Corporeal Weapon |
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| Vocals || “By my power, let the Fountain of Life infuse this weapon with magic – Corporeal Weapon” |
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| Call|| ''Corporeal Weapon'' |
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| Range|| 30ft / 10m |
| Range|| 30ft / 10m |
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| Duration || 30 seconds |
| Duration || 30 seconds |
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| Cost || 2 magic points |
| Cost || 2 [[Magic#Magic Points|magic points]] |
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| Key Words|| Greater Corporeal / Combat |
| Key Words|| Greater / Corporeal / Combat |
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| Description || The target small or one-handed weapon is rendered magical for the duration of the spell, allowing it to use the damage call Corporeal. This spell cannot be cast on a weapon that is already enchanted by any means, or one crafted from cold iron. |
| Description || The target small or one-handed weapon is rendered magical for the duration of the spell, allowing it to use the damage call ''[[Calls#Damage Indicator|Corporeal]]''. This spell cannot be cast on a weapon that is already [[Equipment and Resources#Spells vs. Magic Items|enchanted]] by any means, or one crafted from [[Equipment and Resources#Magic vs. Cold Iron|cold iron]]. |
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If the weapon is of at least superior quality, the duration of this spell is increased to '''1 minute'''. |
If the weapon is of at least [[Equipment and Resources#Equipment Quality|superior]] quality, the duration of this spell is increased to '''1 minute'''. |
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While under this spell’s effects, the weapon counts as an enchanted item and is immune to spells that directly alter it. |
While under this spell’s effects, the weapon counts as an enchanted item and is immune to spells that directly alter it. |
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| Skills || [[Greater Corporeal Spellcasting]], [[Necromancy]], [[Thaumaturgy]] |
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Latest revision as of 13:07, 16 November 2024
Name | Corporeal Weapon |
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Vocals | “By my power, let the Fountain of Life infuse this weapon with magic – Corporeal Weapon” |
Range | 30ft / 10m |
Duration | 30 seconds |
Cost | 2 magic points |
Key Words | Greater / Corporeal / Combat |
Description | The target small or one-handed weapon is rendered magical for the duration of the spell, allowing it to use the damage call Corporeal. This spell cannot be cast on a weapon that is already enchanted by any means, or one crafted from cold iron.
While under this spell’s effects, the weapon counts as an enchanted item and is immune to spells that directly alter it. |
Skills | Greater Corporeal Spellcasting, Necromancy, Thaumaturgy |
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