Armour Categories: Difference between revisions
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David.moore (talk | contribs) (Created page with "==Armour Categories== There are three levels of armour in the Renewal campaign: :*'''Light:''' Leather, fur or padded armour. Grants one armour hit per location. :*'''Medium:''' Thick leather armour, or light armour with substantially overlapping scales or added metal studs or plates. Grants two armour hits per location. :*'''Heavy:''' Metal armour (including fiberglass, polyurethane or foam armour styled to look like metal), whether plate or chain. Grants four armou...") |
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==Armour Categories== |
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:*'''Medium:''' Thick leather armour, or light armour with substantially overlapping scales or added metal studs or plates. Grants two armour hits per location. |
:*'''Medium:''' Thick leather armour, or light armour with substantially overlapping scales or added metal studs or plates. Grants two armour hits per location. |
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Wearing armour of any weight requires the [[Light Armour]], [[Medium Armour]] or [[Heavy Armour]] skills. |
Wearing armour of any weight requires the [[Light Armour]], [[Medium Armour]] or [[Heavy Armour]] skills. |
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'''Note:''' Characters can repair any armour they can wear in the field. |
'''Note:''' Characters can [[Combat#Healing and Armour Repair|repair]] any armour they can wear in the field. |
Latest revision as of 08:27, 4 September 2024
There are three levels of armour in the Renewal campaign:
- Light: Leather, fur or padded armour. Grants one armour hit per location.
- Medium: Thick leather armour, or light armour with substantially overlapping scales or added metal studs or plates. Grants two armour hits per location.
- Heavy: Metal armour (including fiberglass, polyurethane or foam armour styled to look like metal), whether plate or chain. Grants four armour hits per location.
Wearing armour of any weight requires the Light Armour, Medium Armour or Heavy Armour skills.
Note: Characters can repair any armour they can wear in the field.