Jury Rig: Difference between revisions
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| Cost || 12 points |
| Cost || 12 points |
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| Prerequisites || |
| Prerequisites || Creator Archetype and any 3 of [[Carpenter]], [[Glassblower]], [[Papermaker]], [[Sculptor]], [[Tailor]] or [[Tanner]] |
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| Key Words|| Archetype / Once per day |
| Key Words|| Archetype / Creator / Once per day |
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| Description || Once per day, with access to a '''phys rep''' of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen gate. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily. |
| Description || Once per day, with access to a '''phys rep''' of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen gate. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily. |
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The effects of a jury-rigged device are determined by the attending referee, and will reflect the player’s efforts constructing a phys rep and the value of any resources expended. Any jury-rigged device has a random chance of failing or behaving unpredictably. |
The effects of a jury-rigged device are determined by the attending referee, and will reflect the player’s efforts constructing a phys rep and the value of any resources expended. Any jury-rigged device has a random chance of failing or behaving unpredictably. |
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'''Note:''' This skill may not be learned if the character also knows [[Concoction]] or [[Gem Cleansing]]. |
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| Progression || None |
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Latest revision as of 20:29, 16 October 2024
Name | Jury Rig |
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Cost | 12 points |
Prerequisites | Creator Archetype and any 3 of Carpenter, Glassblower, Papermaker, Sculptor, Tailor or Tanner |
Key Words | Archetype / Creator / Once per day |
Description | Once per day, with access to a phys rep of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen gate. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.
The effects of a jury-rigged device are determined by the attending referee, and will reflect the player’s efforts constructing a phys rep and the value of any resources expended. Any jury-rigged device has a random chance of failing or behaving unpredictably. Note: This skill may not be learned if the character also knows Concoction or Gem Cleansing. |
Progression | None |
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