Heroic Charge: Difference between revisions
From Curious Pastimes Wiki
David.moore (talk | contribs) No edit summary |
David.moore (talk | contribs) No edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
| Prerequisites || [[Fearlessness]] |
| Prerequisites || [[Fearlessness]] |
||
|- |
|- |
||
| Key Words|| Archetype / Twice per day |
| Key Words|| Archetype / Warrior / Twice per day |
||
|- |
|- |
||
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity| |
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]] for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. |
||
⚫ | |||
The character must continue to observe safe play while roleplaying their “rage”! |
|||
⚫ | |||
|- |
|||
| Progression || [[Berserker]] |
|||
|} |
|} |
||
Latest revision as of 09:54, 21 September 2024
Name | Heroic Charge |
---|---|
Cost | 6 points |
Prerequisites | Fearlessness |
Key Words | Archetype / Warrior / Twice per day |
Description | Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves immune to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.
Special: Imbibing the potion Berserkergang allows the character to use this skill one additional time during the potion’s duration instead of the potion’s usual effect. |
Progression | Berserker |
Return to Skills List