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Immune to Mind Effect: Difference between revisions

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| Prerequisites || [[Iron Will]]
| Prerequisites || [[Iron Will]]
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| Key Words || Archetype / Permanent
| Key Words || Archetype / Magician / Permanent
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| Description || The character becomes [[Combat#Immunity|immune]] to '''one''' [[Calls#Body Effects, Mind Effects and Fear|mind effect]] from the following list:
| Description || The character becomes [[Combat#Immunity|immune]] to '''one''' [[Calls#Body Effects, Mind Effects and Fear|mind effect]] from the following list:
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:*''Suggestion''
:*''Suggestion''


This immunity applies to both magical and mundane effects, but ''not'' to disease or poison (for that, see [[Immune to Disease|Immune to [Disease] ]]and [[Immune to Poison|Immune to [Poison] ]]).
This immunity applies to both magical and mundane effects, but ''not'' to disease or poison (for that, see [[Immune to Disease|Immune to [Disease] ]] and [[Immune to Poison|Immune to [Poison] ]]).


This skill may be taken multiple times, choosing one call from the above list each time.
This skill may be taken multiple times, choosing one call from the above list each time.


'''Note:''' Any character may possess a maximum total of ''three'' immunities of all kinds.
'''Note:''' Any character may possess a maximum total of ''three'' immunities of all kinds.
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| Progression || None
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Latest revision as of 21:56, 12 September 2024

Name Immune to [Mind Effect]
Cost 6 points per immunity
Prerequisites Iron Will
Key Words Archetype / Magician / Permanent
Description The character becomes immune to one mind effect from the following list:
  • Befriend
  • Command
  • Confusion
  • Distract
  • Enthral
  • Possession
  • Sleep
  • Suggestion

This immunity applies to both magical and mundane effects, but not to disease or poison (for that, see Immune to [Disease] and Immune to [Poison] ).

This skill may be taken multiple times, choosing one call from the above list each time.

Note: Any character may possess a maximum total of three immunities of all kinds.

Progression None


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