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Resource Collection: Difference between revisions

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(Created page with "In addition to the separate Income and Resources skills, there are three “resource collection” skills in the '''''Renewal''''' campaign, which allow the character, after a suitable period of roleplaying, to go to the Game Organisational Desk and be granted carded in character resources, as follows: :*'''Foraging:''' Raw alchemy ingredients, such as herbs, venoms and blood from rare creatures. :*'''Gathering:''' Raw crafting materials such as timber...")
 
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In addition to the separate [[Income]] and [[Resources]] skills, there are three “resource collection” skills in the '''''Renewal''''' campaign, which allow the character, after a suitable period of roleplaying, to go to the Game Organisational Desk and be granted carded in character resources, as follows:
In addition to the separate [[Income]] and [[Resources]] skills, there are three "resource collection" skills in the '''''Renewal''''' campaign, which allow the character, after a suitable period of roleplaying, to go to the Game Organisational Desk and be granted carded in character resources, as follows:


:*'''[[Foraging]]:''' Raw alchemy ingredients, such as herbs, venoms and blood from rare creatures.
:* '''[[Foraging]]:''' Raw alchemy ingredients, such as herbs, venoms and blood from rare creatures.
:* '''[[Gathering]]:''' Raw crafting materials such as timber or hide.
:* '''[[Scrounging]]:''' Coins, small crafted items or other minor valuables.


All skills function the same way: the player reports to the Game Organisational Desk and draws a coloured ball from a bag, with the colours denoting different degrees of success. Black balls denote failure, with some harmful or complicating fall-out (see below). Players using [[Foraging]] or [[Gathering]] may choose to look for a specific ingredient or just accept what they find; in the latter case, they will find more ingredients.
:*'''[[Gathering]]:''' Raw crafting materials such as timber or hide.


Each of these skills can be used once per day; this means that a character with all three skills can collect resources a total of three times per day, using each skill once.
:*'''[[Scrounging]]:''' Coins, small crafted items or other minor valuables.


'''Note:''' The location of the Game Organisational Desk (GOD) will always be marked on the event map circulated prior to every event.
All skills function the same way: the player reports to the Game Organisational Desk and draws a coloured ball from a bag, with the colours denoting different degrees of success. Black balls denote failure, with some harmful or complicating fall-out (including injury, encounters with wild animals or being caught as a thief). Players using [[Foraging]] or [[Gathering]] may choose to look for a specific ingredient or just accept what they find; in the latter case, they will find more ingredients.


====Black Ball Outcomes====
Each of these skills can be used once per day; this means that e.g. a character with all three skills can collect resources a total of three times per day, using each skill once.

Black balls represent misfortune or calamity occurring while undertaking the activity. The consequences may vary from event to event. At some events, drawing a black ball may direct you to a specific location or referee and trigger an encounter. At others, you may receive a self-reffed or roleplay effect card representing hazards such as poisonous stings or bites, diseases, broken tools or weapons, temporary enchantments or possession, or getting lost in the woods.

As a general rule, drawing a black ball means no benefit is gained from the activity. However, at some events you may still receive some resources even when triggering a black ball, depending on the nature of the encounter or effect.

==Ether Fissures==

In addition to the resource collection skills above, characters with the [[Charm Invocation]] skill may harvest [[Rituals#Ether Spheres|ether spheres]] from '''ether fissures''' that occasionally appear in the world. Ether spheres are powerful magical resources used in [[Rituals|ritual magic]].

===Scheduled Fissure Encounters===

Ether fissure encounters are scheduled in advance at each event. Your faction's command team will be notified of your allocated time slots, so you have the opportunity to be in the right place and join the encounter.

:* One or more factions may be scheduled into each slot.
:* Other NPC parties may also attempt to harvest the ether, so there is still an element of competition for resources.
:* Players should report to Ref HQ (or another designated location) '''before''' their slot begins. Please be prompt, as delays can impact later slots.
:* From there, you will be taken to the ether fissure location and the encounter will ensue.

Once at the fissure, the [[Capture Ether]] rite can be performed to harvest ether into glass spheres. A character with the [[Ritual Magic]] skill can "see" a live fissure and indicate where the rite must be performed.

{| class="wikitable" style="background-color: #ECE2FF"
|-
| '''Why Scheduled Slots?'''

We have moved to scheduled fissure encounters to improve accessibility. Previously, fissures were announced via radio call with a limited time window, which created challenges for players who did not hear the call, or who had mobility or fatigue limitations that made crossing the site quickly difficult. The scheduled system ensures everyone has a fair opportunity to participate.
|}

Latest revision as of 08:22, 2 April 2026

In addition to the separate Income and Resources skills, there are three "resource collection" skills in the Renewal campaign, which allow the character, after a suitable period of roleplaying, to go to the Game Organisational Desk and be granted carded in character resources, as follows:

  • Foraging: Raw alchemy ingredients, such as herbs, venoms and blood from rare creatures.
  • Gathering: Raw crafting materials such as timber or hide.
  • Scrounging: Coins, small crafted items or other minor valuables.

All skills function the same way: the player reports to the Game Organisational Desk and draws a coloured ball from a bag, with the colours denoting different degrees of success. Black balls denote failure, with some harmful or complicating fall-out (see below). Players using Foraging or Gathering may choose to look for a specific ingredient or just accept what they find; in the latter case, they will find more ingredients.

Each of these skills can be used once per day; this means that a character with all three skills can collect resources a total of three times per day, using each skill once.

Note: The location of the Game Organisational Desk (GOD) will always be marked on the event map circulated prior to every event.

Black Ball Outcomes

Black balls represent misfortune or calamity occurring while undertaking the activity. The consequences may vary from event to event. At some events, drawing a black ball may direct you to a specific location or referee and trigger an encounter. At others, you may receive a self-reffed or roleplay effect card representing hazards such as poisonous stings or bites, diseases, broken tools or weapons, temporary enchantments or possession, or getting lost in the woods.

As a general rule, drawing a black ball means no benefit is gained from the activity. However, at some events you may still receive some resources even when triggering a black ball, depending on the nature of the encounter or effect.

Ether Fissures

In addition to the resource collection skills above, characters with the Charm Invocation skill may harvest ether spheres from ether fissures that occasionally appear in the world. Ether spheres are powerful magical resources used in ritual magic.

Scheduled Fissure Encounters

Ether fissure encounters are scheduled in advance at each event. Your faction's command team will be notified of your allocated time slots, so you have the opportunity to be in the right place and join the encounter.

  • One or more factions may be scheduled into each slot.
  • Other NPC parties may also attempt to harvest the ether, so there is still an element of competition for resources.
  • Players should report to Ref HQ (or another designated location) before their slot begins. Please be prompt, as delays can impact later slots.
  • From there, you will be taken to the ether fissure location and the encounter will ensue.

Once at the fissure, the Capture Ether rite can be performed to harvest ether into glass spheres. A character with the Ritual Magic skill can "see" a live fissure and indicate where the rite must be performed.

Why Scheduled Slots?

We have moved to scheduled fissure encounters to improve accessibility. Previously, fissures were announced via radio call with a limited time window, which created challenges for players who did not hear the call, or who had mobility or fatigue limitations that made crossing the site quickly difficult. The scheduled system ensures everyone has a fair opportunity to participate.