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Tongue-Tying Tincture: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! !! Tongue-Tying Tincture
! Name !! Tongue-Tying Tincture
|-
|-
| Form || Ingested liquid
| Form || Ingested liquid
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| Ingredients || 1 belladonna, 1 yellow fungus, 3 fluid
| Ingredients || 1 belladonna, 1 yellow fungus, 3 fluid
|-
|-
| Cost || 3 work units
| Cost || 3 [[Creation#Work Units|work units]]
|-
|-
| Key words || [[Poisoner]]
| Key words || Poison / Non-Lethal
|-
|-
| Description || This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness.
| Description || This poison can be added to any normal drink.




The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness.
Drinking this potion causes the imbiber, unless they resist it (see the [[Resist Poison]] skill), to lose the power to communicate. They will babble incoherently, unable to make themselves understood, until the duration expires. Even attempts to communicate by writing will fail, although they may communicate in abstract ways, e.g. by drawing images or performing charades.

Drinking this potion causes the imbiber, unless they [[Combat#Resistance|resist]] it with e.g. the [[Resist Poison]] skill, to lose the power to communicate. They will babble incoherently, unable to make themselves understood, until the duration expires.

Even attempts to communicate by writing will fail, although they may communicate in abstract ways, e.g. by drawing images or performing charades.
|-
| Skill || [[Poisoner]]
|}
|}



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Latest revision as of 20:19, 9 October 2024

Name Tongue-Tying Tincture
Form Ingested liquid
Onset 30 seconds
Duration 1 hour
Ingredients 1 belladonna, 1 yellow fungus, 3 fluid
Cost 3 work units
Key words Poison / Non-Lethal
Description This poison can be added to any normal drink.


The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness.

Drinking this potion causes the imbiber, unless they resist it with e.g. the Resist Poison skill, to lose the power to communicate. They will babble incoherently, unable to make themselves understood, until the duration expires.

Even attempts to communicate by writing will fail, although they may communicate in abstract ways, e.g. by drawing images or performing charades.

Skill Poisoner


Back to Alchemy Recipes