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Regeneration: Difference between revisions

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(Created page with "==Regeneration== {| class="wikitable" |- ! Name !! Regeneration |- | Length || Short (2 Minutes) |- | Range|| 5ft / 1.5m |- | Duration || Until time out |- | Cost || Special |- | Material Cost|| 1 unit of ash |- | Key Words|| CORPOREAL |- | Description || The subject of this rite is given one or more charge cards by the attending referee, at a cost to the magician of '''2 magic points per card'''. Thereafter, and until time out on the day the rite is performed, the sub...")
 
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==Regeneration==

{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Regeneration
! Name !! Regeneration
|-
|-
| Length || Short (2 Minutes)
| Length || Very Short (30 Seconds)
|-
|-
| Range|| 5ft / 1.5m
| Range || 5ft / 1.5m
|-
|-
| Duration || Until time out
| Duration || Until time out
|-
|-
| Cost || Special
| Cost || '''2 magic points'''
|-
|-
| Key Words || Corporeal
| Material Cost|| 1 unit of ash
|-
|-
| Description || At a cost of '''2 magic points''', the subject of this rite may call Regeneration to heal '''one physical hit''' on '''one location'''. Healing takes around '''5 seconds'''.
| Key Words|| CORPOREAL


The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the '''head''' and '''body''' simultaneously (such as from the calls [[Calls#Fatal|Fatal]], [[Calls#Missile|Missile]] or [[Calls#Bolt|Bolt]]), they lose consciousness and are unable to use the boon.


'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time.
|-
|-
| Skills || [[Greater Corporeal Spellcasting]], [[Thaumaturgy]]
| Description || The subject of this rite is given one or more charge cards by the attending referee, at a cost to the magician of '''2 magic points per card'''. Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Regeneration, to heal one physical hit on one location. Healing takes around '''5 seconds'''.
The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the head and body simultaneously (e.g. from the calls Fatal, Bolt or Blast), they lose consciousness and are unable to use a charge.
|}
|}



Return to [[Rites List]]
Return to [[Rites List]]

Latest revision as of 17:38, 1 April 2026

Name Regeneration
Length Very Short (30 Seconds)
Range 5ft / 1.5m
Duration Until time out
Cost 2 magic points
Key Words Corporeal
Description At a cost of 2 magic points, the subject of this rite may call Regeneration to heal one physical hit on one location. Healing takes around 5 seconds.


The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the head and body simultaneously (such as from the calls Fatal, Missile or Bolt), they lose consciousness and are unable to use the boon.


Note: This rite grants a boon. A character may only have three active boons at any given time.

Skills Greater Corporeal Spellcasting, Thaumaturgy

Return to Rites List