For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Disenchantment: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
Line 18: Line 18:




The affected item cannot be activated, and if it has already been activated – or if it has a continuous effect – the effect ceases. The item is still [[Equipment and Resources#Enchantment and Investment|immune to lesser magics]] as per standard enchanted items.
The affected item cannot be activated, and if it has already been activated – or if it has a continuous effect – the effect ceases. The item is still [[Equipment and Resources#Enchantment and Investment|immune to lesser and greater magics]] as per standard enchanted items.


This spell does not function on [[Equipment and Resources#Artefacts|artefacts]].
This spell does not function on [[Equipment and Resources#Artefacts|artefacts]].

Latest revision as of 16:07, 29 March 2025

Name Disenchantment
Vocals “By my exalted might, I call upon the powers of Life, the Elements and Spirit to weaken the feeble magics woven into that [indicate item]”
Call Disenchantment
Range 60ft / 20m
Duration 1 minute
Cost 10 magic points
Key Words Exalted / Fundamental / Combat
Description The target enchanted item loses its magic properties for the duration of this spell.


The affected item cannot be activated, and if it has already been activated – or if it has a continuous effect – the effect ceases. The item is still immune to lesser and greater magics as per standard enchanted items.

This spell does not function on artefacts.

Skills None (i.e. this skill must be researched or acquired in play)


Return to Spell List