Grave Rot: Difference between revisions
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Two minutes after the victim dies – whether killed by the disease or otherwise – they rise as an uncontrolled zombie (Corporeal Undead, Necromantic Level 2, two hits per location) still infected with Grave Rot, and attack the nearest living creature. |
Two minutes after the victim dies – whether killed by the disease or otherwise – they rise as an uncontrolled zombie (Corporeal Undead, Necromantic Level 2, two hits per location) still infected with Grave Rot, and attack the nearest living creature. |
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Grave Rot is a '''[[Poison and Disease#Magical Diseases and Poisons| |
Grave Rot is a '''[[Poison and Disease#Magical Diseases and Poisons|magical disease]]''' and cannot be cured by normal means. To cure it, the healer must first bathe the victim’s lesions with clean water steeped with one unit of [[Alchemy#Alchemy Ingredients|agaric]], and then cure the disease as normal. |
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Latest revision as of 15:34, 13 September 2024
Name | Grave Rot |
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Contagion | Contagious |
Effects | In the early stages of infection, this disease closely resembles Capricious Rot. The victim develops patches of tender skin around the body, developing into angry rashes.
Once the victim’s torso falls to zero hits, they are mortally wounded and must begin their death count. Two minutes after the victim dies – whether killed by the disease or otherwise – they rise as an uncontrolled zombie (Corporeal Undead, Necromantic Level 2, two hits per location) still infected with Grave Rot, and attack the nearest living creature. Grave Rot is a magical disease and cannot be cured by normal means. To cure it, the healer must first bathe the victim’s lesions with clean water steeped with one unit of agaric, and then cure the disease as normal. |
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