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Berserker: Difference between revisions

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(Created page with "==Berserker== {| class="wikitable" |- ! Name !! Berserker |- | Cost || 12 points |- | Prerequisites || Reckless Charge |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can enter into a frenzied trance for one minute, per Reckless Charge, in which they are not only immune to fear effects and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies. Attack...")
 
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==Berserker==

{| class="wikitable"
{| class="wikitable"
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| Cost || 12 points
| Cost || 12 points
|-
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| Prerequisites || [[Reckless Charge]]
| Prerequisites || Warrior Archetype and [[Heroic Charge]]
|-
|-
| Key Words|| Archetype / Once per day
| Key Words|| Archetype / Warrior / Pinnicle / Stamina
|-
| Description || '''For 10 stamina,''' after 5 seconds of suitable roleplay, the character can enter into a berserk state '''for up to 1 minute,''' in which they have the following benefits:

* Limbs (arms and legs) cannot be incapacitated
* 1 use of the call Mundane [[Calls#Damage_Calls|Crush]]
* 1 use of the call Mundane [[Calls#Damage_Calls|Repel]]
* 1 use of the call Mundane [[Calls#Damage_Calls|Strike Down]]

These calls cannot be stacked unless specifically allowed by another skill or item.

While Berserker is active the character must seek to directly engage in combat.

Berserker ends if:
* The player decides to end the effect
* The character's head or chest is incapacitated
* One minute has passed

When Berserker ends, all the character's locations are incapacitated, they are mortally wounded and start their death count as per [[Combat|Incapacitation and Death]]. This effect cannot be mitigated by trigger items, spells, or other effects.

'''Note:''' the player must continue to observe safe play.

'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].

'''Note:''' Pinnacle Skill — a character may only have one Pinnacle skill.

|-
|-
| Progression || None
| Description || Once per day, the character can enter into a frenzied trance for one minute, per [[Reckless Charge]], in which they are not only immune to fear effects and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical damage type (i.e. Corporeal, Elemental, Spiritual or Artefact) affect the character as normal.
At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations.
|}
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Latest revision as of 20:18, 1 April 2026

Name Berserker
Cost 12 points
Prerequisites Warrior Archetype and Heroic Charge
Key Words Archetype / Warrior / Pinnicle / Stamina
Description For 10 stamina, after 5 seconds of suitable roleplay, the character can enter into a berserk state for up to 1 minute, in which they have the following benefits:
  • Limbs (arms and legs) cannot be incapacitated
  • 1 use of the call Mundane Crush
  • 1 use of the call Mundane Repel
  • 1 use of the call Mundane Strike Down

These calls cannot be stacked unless specifically allowed by another skill or item.

While Berserker is active the character must seek to directly engage in combat.

Berserker ends if:

  • The player decides to end the effect
  • The character's head or chest is incapacitated
  • One minute has passed

When Berserker ends, all the character's locations are incapacitated, they are mortally wounded and start their death count as per Incapacitation and Death. This effect cannot be mitigated by trigger items, spells, or other effects.

Note: the player must continue to observe safe play.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Note: Pinnacle Skill — a character may only have one Pinnacle skill.

Progression None


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