Exalted Armour: Difference between revisions
David.moore (talk | contribs) No edit summary |
David.moore (talk | contribs) No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
| Key Words|| Exalted / Elemental |
| Key Words|| Exalted / Elemental |
||
|- |
|- |
||
| Description || For the duration of this spell, the target gains |
| Description || For the duration of this spell, the target gains '''4 [[Combat#Armour Hits|armour hits]]''', which protect even against attacks that would normally bypass armour. |
||
:* Attacks with the [[Calls#Damage Indicator|damage indicators]] ''Crush'', ''Through'', ''Wounding'' or ''Smite'', whether mundane or ''Elemental'', inflict one [[Combat#Armour Hits|armour hit]] to the location struck. |
:* Attacks with the [[Calls#Damage Indicator|damage indicators]] ''Crush'', ''Through'', ''Wounding'' or ''Smite'', whether mundane or ''Elemental'', inflict one [[Combat#Armour Hits|armour hit]] to the location struck. |
||
:* The call ''[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator| |
:* The call ''[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator|Missile]]'' inflicts just one armour hit to every location. |
||
:* Attacks with the [[Calls#Damage Type|damage types]] ''Corporeal'', ''Spirit'' or ''Artefact'' function as normal. |
:* Attacks with the [[Calls#Damage Type|damage types]] ''Corporeal'', ''Spirit'' or ''Artefact'' function as normal (e.g. ''Corporeal Wounding'' still bypasses the armour). |
||
:* Attacks with the [[Calls#Damage Indicator|damage indicators]] '' |
:* Attacks with the [[Calls#Damage Indicator|damage indicators]] ''Bolt'' and ''Fatal'' function as normal. |
||
In addition, for the duration of the effect, the subject is immune to offensive lesser elemental calls, such as ''[[Calls#Elemental Effects|Strike Down]]'' or ''[[Calls#Elemental Effects|Repel]]'' (but not to mundane versions of those calls), and to the knock down effects of the call ''[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator| |
In addition, for the duration of the effect, the subject is immune to offensive lesser elemental calls, such as ''[[Calls#Elemental Effects|Strike Down]]'' or ''[[Calls#Elemental Effects|Repel]]'' (but not to mundane versions of those calls), and to the knock down effects of the call ''[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator|Missile]]''. |
||
The hits granted by this spell are in addition to any worn armour, and the above rules apply to both the additional armour hits and the armour’s own hits for the duration of the spell. The additional armour hits are lost before the armour’s own hits, and cannot be repaired. If the armour is of at least [[Equipment and Resources#Equipment Quality|superior]] quality, the duration of this spell is increased to '''2 minutes'''. |
The hits granted by this spell are in addition to any worn armour, and the above rules apply to both the additional armour hits and the armour’s own hits for the duration of the spell. The additional armour hits are lost before the armour’s own hits, and cannot be repaired. If the armour is of at least [[Equipment and Resources#Equipment Quality|superior]] quality, the duration of this spell is increased to '''2 minutes'''. |
Latest revision as of 20:34, 30 October 2024
Name | Exalted Armour |
---|---|
Vocals | “By my exalted might and the power of the elements, I call around me a shell of air – Exalted Armour” |
Range | Self / Touch |
Duration | 1 minute |
Cost | 10 magic points |
Key Words | Exalted / Elemental |
Description | For the duration of this spell, the target gains 4 armour hits, which protect even against attacks that would normally bypass armour.
In addition, for the duration of the effect, the subject is immune to offensive lesser elemental calls, such as Strike Down or Repel (but not to mundane versions of those calls), and to the knock down effects of the call Elemental Missile. The hits granted by this spell are in addition to any worn armour, and the above rules apply to both the additional armour hits and the armour’s own hits for the duration of the spell. The additional armour hits are lost before the armour’s own hits, and cannot be repaired. If the armour is of at least superior quality, the duration of this spell is increased to 2 minutes. |
Skills | Exalted Thaumaturgy |
Return to Spell List