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Carry Others: Difference between revisions

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(Created page with "==Carry Others== {| class="wikitable" |- ! Name !! Carry Others |- | Cost || 6 points |- | Prerequisites || Body Development |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can use the call Strength continuously for one minute, solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious. This skill does not grant the character immunity to the Strength call as continuous S...")
 
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==Carry Others==

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{| class="wikitable"
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| Prerequisites || [[Body Development]]
| Prerequisites || [[Body Development]]
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| Key Words|| Archetype / Twice per day
| Key Words|| Archetype / Warrior / Twice per day
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| Description || Twice per day, the character can use the call ''[[Calls#Strength|Strength]]'' continuously for '''one minute''', solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious.


This skill does '''not''' grant the character immunity to the ''Strength'' call as continuous ''Strength'' normally does.
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| Progression || None
| Description || Twice per day, the character can use the call Strength continuously for one minute, solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious.
This skill does not grant the character immunity to the Strength call as continuous Strength normally does.
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Latest revision as of 22:47, 12 September 2024

Name Carry Others
Cost 6 points
Prerequisites Body Development
Key Words Archetype / Warrior / Twice per day
Description Twice per day, the character can use the call Strength continuously for one minute, solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious.


This skill does not grant the character immunity to the Strength call as continuous Strength normally does.

Progression None


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