Spirit Storm: Difference between revisions
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! Name !! Spirit Storm |
! Name !! Spirit Storm |
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| Vocals || “By my exalted might and the power of the spirits, let this place be harrowed by a terrible |
| Vocals || “By my exalted might and the power of the spirits, let this place be harrowed by a terrible Spirit Storm – ''Mass Spirit Missile''” |
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| Call|| ''[[Calls#Special Modifiers|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator| |
| Call|| ''[[Calls#Special Modifiers|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator|Missile]]'' |
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| Range|| 60ft / 20m |
| Range|| 60ft / 20m |
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| Key Words|| Exalted / Spiritual / Combat |
| Key Words|| Exalted / Spiritual / Combat |
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| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls#Special Modifiers|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator| |
| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls#Special Modifiers|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator|Missile]]'' at a target point within range. |
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'''All''' creatures within a 10ft/3m radius of the spell’s target takes two '''[[Combat#Physical Hits|physical hits]]''' to every location, ignoring armour, and is knocked off their feet per ''[[Calls#Elemental Effects|Strike Down]]''. |
'''All''' creatures within a 10ft/3m radius of the spell’s target takes two '''[[Combat#Physical Hits|physical hits]]''' to every location, ignoring armour, and is knocked off their feet per ''[[Calls#Elemental Effects|Strike Down]]''. |
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'''Note:''' This spell may be '''[[Combat#Resistance|resisted]]''' by the skills [[Resist Magic]] and [[Resist Exalted Magic]] or '''[[Combat#Countering|countered]]''' by the spells ''[[Greater Countermagic]]'' and ''[[Nullify]]'', but as with all [[Calls#Mass Effects|mass spells]], countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
Latest revision as of 20:27, 30 October 2024
Name | Spirit Storm |
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Vocals | “By my exalted might and the power of the spirits, let this place be harrowed by a terrible Spirit Storm – Mass Spirit Missile” |
Call | Mass Spirit Missile |
Range | 60ft / 20m |
Duration | 30 seconds |
Cost | 30 magic points |
Key Words | Exalted / Spiritual / Combat |
Description | This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Spirit Missile at a target point within range.
Note: This spell may be resisted by the skills Resist Magic and Resist Exalted Magic or countered by the spells Greater Countermagic and Nullify, but as with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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