Deflection: Difference between revisions
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==Deflection== |
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! Name !! Deflection |
! Name !! Deflection |
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| Length || Short ( |
| Length || Very Short (30 seconds) |
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| Range|| 5ft / 1.5m |
| Range|| 5ft / 1.5m |
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| Duration || Until time out |
| Duration || Until time out |
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| Cost || 2 [[Magic#Magic Points|magic points]] per card |
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| Cost || Special |
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| Material Cost|| 1 unit of sand |
| Material Cost|| 1 unit of sand |
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| Key Words|| Elemental |
| Key Words|| Elemental |
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| Description || The subject of this rite is given |
| Description || The subject of this rite is given one or more cards by the attending referee, at a cost to the magician of 2 [[Magic#Magic Points|magic points]] per card. |
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Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling ''Deflection'', to prevent one mundane blow from striking their body. |
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The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage. |
The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage. |
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This effect cannot be used to defend against any magical blow (i.e. one with any of the damage |
This effect cannot be used to defend against any magical blow (i.e. one with any of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spiritual''). |
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| Skills || [[Greater Elemental Spellcasting]] |
| Skills || [[Greater Elemental Spellcasting]] |
Latest revision as of 09:08, 16 September 2024
Name | Deflection |
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Length | Very Short (30 seconds) |
Range | 5ft / 1.5m |
Duration | Until time out |
Cost | 2 magic points per card |
Material Cost | 1 unit of sand |
Key Words | Elemental |
Description | The subject of this rite is given one or more cards by the attending referee, at a cost to the magician of 2 magic points per card.
The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage. This effect cannot be used to defend against any magical blow (i.e. one with any of the damage types Artefact, Corporeal, Elemental or Spiritual). |
Skills | Greater Elemental Spellcasting |
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