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Spirit Storm: Difference between revisions

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! Name !! Spirit Storm
! Name !! Spirit Storm
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| Vocals || “By my exalted might and the power of the spirits, let this place be harrowed by a terrible spirit storm – ''Mass Spirit Bolt''”
| Vocals || “By my exalted might and the power of the spirits, let this place be harrowed by a terrible Spirit Storm – ''Mass Spirit Missile''”
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| Call|| ''[[Calls#Special Modifiers|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator|Bolt]]''
| Call|| ''[[Calls#Special Modifiers|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator|Missile]]''
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|-
| Range|| 60ft / 20m
| Range|| 60ft / 20m
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| Key Words|| Exalted / Spiritual / Combat
| Key Words|| Exalted / Spiritual / Combat
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| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls#Special Modifiers|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator|Bolt]]'' at a target point within range.
| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls#Special Modifiers|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator|Missile]]'' at a target point within range.





Latest revision as of 20:27, 30 October 2024

Name Spirit Storm
Vocals “By my exalted might and the power of the spirits, let this place be harrowed by a terrible Spirit Storm – Mass Spirit Missile
Call Mass Spirit Missile
Range 60ft / 20m
Duration 30 seconds
Cost 30 magic points
Key Words Exalted / Spiritual / Combat
Description This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Spirit Missile at a target point within range.


All creatures within a 10ft/3m radius of the spell’s target takes two physical hits to every location, ignoring armour, and is knocked off their feet per Strike Down.

Note: This spell may be resisted by the skills Resist Magic and Resist Exalted Magic or countered by the spells Greater Countermagic and Nullify, but as with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability.

Skills None (i.e. this skill must be researched or acquired in play)


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