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Rallying Cry: Difference between revisions

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| Prerequisites || Warrior Archetype and [[Inspiration]]
| Prerequisites || Warrior Archetype and [[Inspiration]]
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| Key Words|| Archetype / Warrior / Once per day
| Key Words|| Archetype / Warrior / Pinnacle / Stamina
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| Description || The character is a beacon of hope to those around them when all hope seems lost.
| Description || Once per day, the character can give a speech lasting at least '''thirty seconds''', at the end of which they can render up to '''12 people''' who heard the speech '''[[Combat#Immunity|immune]]''' to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]] for '''one minute''', only as long as they are charging or attacking.

At a cost of '''3 stamina''', plus '''one stamina for each target receiving the effect''' the character may, by spending '''at least 30 seconds''' giving a speech, or otherwise audibly inspiring bravery in those around them, granting up to '''12 people''' who heard the speech [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]] for '''one minute'''.

This skill may target between 3 and 12 nominated allies (and will therefore cost between 6 and 15 stamina).

'''Note:''' This effect is an exception to the standard limit of 3 active boons per character.

'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].

'''Note:''' Pinnacle Skill, a character may only have one Pinnacle skill.


'''Note:''' The character cannot learn this skill if they already know either of the skills [[Berserker]] or [[Strength (skill)|Strength]].
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| Progression || None
| Progression || None

Latest revision as of 20:18, 1 April 2026

Name Rallying Cry
Cost 12 points
Prerequisites Warrior Archetype and Inspiration
Key Words Archetype / Warrior / Pinnacle / Stamina
Description The character is a beacon of hope to those around them when all hope seems lost.

At a cost of 3 stamina, plus one stamina for each target receiving the effect the character may, by spending at least 30 seconds giving a speech, or otherwise audibly inspiring bravery in those around them, granting up to 12 people who heard the speech immune to fear and mind effects for one minute.

This skill may target between 3 and 12 nominated allies (and will therefore cost between 6 and 15 stamina).

Note: This effect is an exception to the standard limit of 3 active boons per character.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Note: Pinnacle Skill, a character may only have one Pinnacle skill.

Progression None


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