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Jury Rig: Difference between revisions

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(Created page with "==Jury Rig== {| class="wikitable" |- ! Name !! Jury Rig |- | Cost || 12 points |- | Prerequisites || Any 3 of Carpenter, Glassblower, Mason, Papermaker, Tailor or Tanner |- | Key Words|| Archetype / Once per day |- | Description || Once per day, with access to a phys rep of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen...")
 
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==Jury Rig==

{| class="wikitable"
{| class="wikitable"
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| Cost || 12 points
| Cost || 12 points
|-
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| Prerequisites || Any 3 of [[Carpenter]], [[Glassblower]], [[Mason]], [[Papermaker]], [[Tailor]] or [[Tanner]]
| Prerequisites || Any 3 of [[Carpenter]], [[Glassblower]], [[Papermaker]], [[Sculptor]], [[Tailor]] or [[Tanner]]
|-
|-
| Key Words|| Archetype / Once per day
| Key Words|| Archetype / Creator / Once per day
|-
|-
| Description || Once per day, with access to a phys rep of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen gate. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.
| Description || Once per day, with access to a '''phys rep''' of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen gate. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.

Using this skill requires some in character effort, constructing a phys rep of the device from branches, rope or other real items in the area or on their person. The character may also consume crafting materials, incorporate crafted items (including broken items) or potions, or otherwise expend resources.

Using this skill requires some '''in character effort''', constructing a phys rep of the device from branches, rope or other real items in the area or on their person. The character may also consume crafting materials, incorporate crafted items (including [[Equipment and Resources#Damaged and Broken Items|broken]] items) or potions, or otherwise expend resources.

The effects of a jury-rigged device are determined by the attending referee, and will reflect the player’s efforts constructing a phys rep and the value of any resources expended. Any jury-rigged device has a random chance of failing or behaving unpredictably.
The effects of a jury-rigged device are determined by the attending referee, and will reflect the player’s efforts constructing a phys rep and the value of any resources expended. Any jury-rigged device has a random chance of failing or behaving unpredictably.
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| Progression || None
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Latest revision as of 20:44, 12 September 2024

Name Jury Rig
Cost 12 points
Prerequisites Any 3 of Carpenter, Glassblower, Papermaker, Sculptor, Tailor or Tanner
Key Words Archetype / Creator / Once per day
Description Once per day, with access to a phys rep of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen gate. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.


Using this skill requires some in character effort, constructing a phys rep of the device from branches, rope or other real items in the area or on their person. The character may also consume crafting materials, incorporate crafted items (including broken items) or potions, or otherwise expend resources.

The effects of a jury-rigged device are determined by the attending referee, and will reflect the player’s efforts constructing a phys rep and the value of any resources expended. Any jury-rigged device has a random chance of failing or behaving unpredictably.

Progression None


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