Aura of Fascination: Difference between revisions
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| Vocals || “By my exalted might and the power of the spirits, I conjure an Aura of Fascination that all who behold me should still their tongues and heed me – ''Mass Enthral''” |
| Vocals || “By my exalted might and the power of the spirits, I conjure an Aura of Fascination that all who behold me should still their tongues and heed me – ''Mass Enthral''” |
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| Call|| ''[[Calls# |
| Call|| ''[[Calls#Mass Calls|Mass]] [[Calls#Spiritual Effects|Enthral]]'' |
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| Range || Self |
| Range || Self |
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| Key Words || Exalted / Spiritual / Combat |
| Key Words || Exalted / Spiritual / Combat |
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| Description || This spell allows the caster to call ''[[Calls# |
| Description || This spell allows the caster to call ''[[Calls#Mass Calls|Mass]] [[Calls#Spiritual Effects|Enthral]]''. |
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'''All''' |
'''All creatures''' within a 30ft/10m radius of the caster at the time of casting become wholly engrossed in what the caster is saying, and are unable to take any action other than listening to the caster speak, per the call ''[[Calls#Spiritual Effects|Enthral]]''. |
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If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk. They will not follow them into an obviously more dangerous situation than they are already in. |
If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk. They will not follow them into an obviously more dangerous situation than they are already in. |
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If the caster sustains any damage from any means, the spell ends immediately. If any affected creature sustains any damage, the effects end for them only, freeing them to act as they wish. |
If the caster sustains any damage from any means, the spell ends immediately. If any affected creature sustains any damage, the effects end for them only, freeing them to act as they wish. |
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'''Note:''' |
'''Note:''' As with any [[Calls#Mass Calls|mass]] spell, this spell may be '''[[Combat#Resistance|resisted]]''' or '''[[Combat#Countering|countered]]''' at the level of the individual effect (i.e. ''Enthral''). Individuals can resist this spell with the skills [[Resist Magic]] and [[Resist Exalted Magic]] or counter it (for themselves only) with the spells ''[[Countermagic]]'', ''[[Greater Countermagic]]'' and ''[[Nullify]]''. |
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As with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
Latest revision as of 19:23, 20 January 2025
Name | Aura of Fascination |
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Vocals | “By my exalted might and the power of the spirits, I conjure an Aura of Fascination that all who behold me should still their tongues and heed me – Mass Enthral” |
Call | Mass Enthral |
Range | Self |
Duration | Until the caster stops speaking |
Cost | 20 magic points |
Key Words | Exalted / Spiritual / Combat |
Description | This spell allows the caster to call Mass Enthral.
If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk. They will not follow them into an obviously more dangerous situation than they are already in. The effect requires the caster to speak continuously in comprehensible sentences. If they stop speaking for more than three seconds, the spell ends immediately. If the caster sustains any damage from any means, the spell ends immediately. If any affected creature sustains any damage, the effects end for them only, freeing them to act as they wish. Note: As with any mass spell, this spell may be resisted or countered at the level of the individual effect (i.e. Enthral). Individuals can resist this spell with the skills Resist Magic and Resist Exalted Magic or counter it (for themselves only) with the spells Countermagic, Greater Countermagic and Nullify. As with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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