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Ritual Magic: Difference between revisions

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(Created page with "==Ritual Magic== {| class="wikitable" |- ! Name !! Ritual Magic |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character can detect nearby ritual circles and other places of power (trees of life, divine shrines, etc.) and leylines. In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ri...")
 
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==Ritual Magic==

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| Key Words|| General / At will
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| Description || The character can detect nearby ritual circles and other places of power (trees of life, divine shrines, etc.) and leylines. In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ritual skill per contributor.
| Description || The character can detect nearby [[Rituals#The Ritual Circle|ritual circles]] and other [[Rituals#Places of Power|places of power]] (trees of life, divine shrines, etc.), and [[Rituals#Leylines|leylines]]. They can also, at a cost in materials and [[Rituals#Ether Spheres|ether spheres]], perform the rite ''[[Appanage]]''. They can [[Rituals#Ritual Bonds and Maintenance|bind]] up to '''1 level''' of maintained enchantments and maintain them.


In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of [[Rituals#Power, Skill and Sacrifice|ritual skill]] to any ritual, or lead a ritual wielding at most one level of ritual skill per contributor.
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| Progression || [[Greater Ritual Magic]]
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Latest revision as of 19:53, 12 September 2024

Name Ritual Magic
Cost 6 points
Prerequisites None
Key Words General / At will
Description The character can detect nearby ritual circles and other places of power (trees of life, divine shrines, etc.), and leylines. They can also, at a cost in materials and ether spheres, perform the rite Appanage. They can bind up to 1 level of maintained enchantments and maintain them.


In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ritual skill per contributor.

Progression Greater Ritual Magic


Return to Skills List