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General Rules: Difference between revisions

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Specific rules for [[Character Creation|character creation]], [[Combat|combat]] and other areas of play can be found elsewhere on this wiki, but the general, basic rules that apply to all players follow.
Specific rules for [[Character Creation|character creation]], [[Combat|combat]] and other areas of play can be found elsewhere on this wiki, but the general, basic rules that apply to all players follow.


==Game Times==
==Time In and Time Out==


The game takes place from '''Friday to Monday''' at the May and August events, and from '''Friday to Sunday''' at the June and July events. Players can purchase early entry tickets to arrive on Thursday at the longer events, to get their camps set up and to socialise.
The game takes place from '''Friday to Monday''' at the May and August events, and from '''Friday to Sunday''' at the June and July events. Players can purchase early entry tickets to arrive on Thursday at the longer events, to get their camps set up and to socialise.
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Play occurs continuously between the following times at all events, during which all game areas are live (“'''timed in '''”) unless a member of staff specifies otherwise. All participants are expected to remain '''[[#In and Out of Character|in character]]''' throughout all live areas during time in, although certain areas – around the toilet blocks and the onsite vendors, for instance – tend to be “in character-ish” areas where people generally drop character.
Play occurs continuously between the following times at all events, during which all game areas are live (“'''timed in '''”) unless a member of staff specifies otherwise. All participants are expected to remain '''[[#In and Out of Character|in character]]''' throughout all live areas during time in, although certain areas – around the toilet blocks and the onsite vendors, for instance – tend to be “in character-ish” areas where people generally drop character.


Players will be called on to drop out of character at various times, including when preparing to participate in a [[#Monstering|monster slot]] or to monster a battle. Any player may otherwise drop '''out of character''' at any time to take a break, but should, if possible, try and leave the game area or at least withdraw somewhere out of the way of people still playing.
Players will be called on to drop out of character at various times, including when preparing to participate in a [[#Monstering|monster slot]] or to monster a battle. When all or most of a camp are out monstering, the whole camp may be timed out, in which case it should be regarded as an out of character area (and players may not take any in character action in the camp, including [[Theft, Assassination and Interrogation|theft or assassination]]).

Any player may otherwise drop '''out of character''' at any time to take a break, but should, if possible, try and leave the game area or at least withdraw somewhere out of the way of people still playing.


{| class="wikitable"
{| class="wikitable"
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It takes ''hundreds'' of volunteers to run a Curious Pastimes event, from carpark attendants to ritual markers to battle referees. Staff are there to ensure safe and fair play, to facilitate the game and to answer questions. Keep in mind that staff are also people, and almost all unpaid volunteers. Please treat them with the patience and dignity you would hope to receive in their place. In particular, abusive or aggressive behaviour toward staff is not tolerated.
It takes ''hundreds'' of volunteers to run a Curious Pastimes event, from carpark attendants to ritual markers to battle referees. Staff are there to ensure safe and fair play, to facilitate the game and to answer questions. Keep in mind that staff are also people, and almost all unpaid volunteers. Please treat them with the patience and dignity you would hope to receive in their place. In particular, abusive or aggressive behaviour toward staff is not tolerated.


Most staff wear radios with earpieces most of the time; some wear high-visibility jackets or white referee tabards (see below). All staff are issued with '''staff cards''' listing their names and date of issue, which they can present if asked.
Most staff wear radios with earpieces most of the time; some wear high-visibility jackets or white referee tabards (see below). All staff are issued with '''staff cards''' listing their name and date of issue, which they can present if asked.


Participants will encounter staff in many areas of the game, but player-facing staff generally fall into one of three groups.
Participants will encounter staff in many areas of the game, but player-facing staff generally fall into one of three groups.
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====Event Team====
====Event Team====


[[File:Event Team.jpg|frameless|right|100x150px|alt=A simple sketch of a member of the Event Team, wearing a yellow high-visibility vest]]The '''Event Team''' are responsible for all aspects of the event outside gameplay itself, from safety to logistics, from set building to lost and found. Members of this team can be recognised by their '''yellow high-visibility vests or jackets''' (pictured). The team is based in '''Event HQ''', which will be marked on the site map and clearly signposted on site.
[[File:Event Team.jpg|frameless|right|100x150px|alt=A simple sketch of a member of the Event Team, wearing a yellow high-visibility vest]]The Event Team are responsible for all aspects of the event outside gameplay itself, from safety to logistics, from set building to lost and found. Members of this team can be recognised by their '''yellow high-visibility vests or jackets''' (pictured). The team is based in '''Event HQ''', which will be marked on the site map and clearly signposted on site.


If a member of the Event Team instructs you to do something, follow their instructions '''promptly and without question.''' They will generally not be able to deal with challenges or queries – there is a good chance that they are responding to a potential safety hazard!
If a member of the Event Team instructs you to do something, follow their instructions '''promptly and without question.''' They will generally not be able to deal with challenges or queries – there is a good chance that they are responding to a potential safety hazard!
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====Referees====
====Referees====


[[File:Referee.jpg|frameless|right|100x150px|alt=A simple sketch of a referee, wearing a white tabard with a large R on the front]]Referees are responsible for all aspects of the game itself, from rules to fair play and from faction identity to facilitating research. Referees may appear in a '''white tabard with a large R on the front''' (pictured), in which case they should be ignored in character (they are, effectively, ''not there'' in game), or they may be dressed in costume, especially if playing a [[#Non-Player Characters|'''non-player character''']]. Referees aren’t all based out of the same building, but are broadly coordinated out of '''Ref HQ''', which will be marked on the site map and signposted on site.
[[File:Referee.jpg|frameless|right|100x150px|alt=A simple sketch of a referee, wearing a white tabard with a large R on the front]]
'''Referees''' are responsible for all aspects of the game itself, from rules to fair play and from faction identity to facilitating research. Referees may appear in a '''white tabard with a large R on the front''' (pictured), in which case they should be ignored in character (they are, effectively, ''not there'' in game), or they may be dressed in costume, especially if playing a [[#Non-Player Characters|'''non-player character''']]. Referees aren’t all based out of the same building, but are largely coordinated out of '''Ref HQ''', which will be marked on the site map and signposted on site.


If a referee instructs you to do something, please follow their directions promptly and hold any challenges or queries until after the immediate situation has passed. A player may appeal a referee’s ruling after the fact if they think the rules were applied incorrectly or unfairly.
If a referee instructs you to do something, please follow their directions promptly and hold any challenges or queries until after the immediate situation has passed. A player may appeal a referee’s ruling after the fact if they think the rules were applied incorrectly or unfairly.
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:* '''Faction Team:''' Every [[The Factions|faction]] has a team of three full-time non-player characters (usually but not always playing the rulers, generals or other leaders of the faction) known as '''faction command''', supported by several '''faction referees''' playing in the faction. As well as leading the factions in character, the Faction Team write plot, manage logistics and set up camp for the faction and support the players out of character. They also (usually) run one or more faction events in the off-season.
:* '''Faction Team:''' Every [[The Factions|faction]] has a team of three full-time non-player characters (usually but not always playing the rulers, generals or other leaders of the faction) known as '''faction command''', supported by several '''faction referees''' playing in the faction. As well as leading the factions in character, the Faction Team write plot, manage logistics and set up camp for the faction and support the players out of character. They also (usually) run one or more faction events in the off-season.
:* '''Game Team:''' Many of the game’s plots are written, and most of the non-player characters supplied, by the dedicated Game Team, who also support scouting, manage [[#Monstering|monster slots]] and run battles and skirmishes.
:* '''Game Team:''' Many of the game’s plots are written, and most of the non-player characters supplied, by the dedicated Game Team, who also support scouting, manage [[#Monstering|monster slots]], [[Rituals#The Watchers|watch rituals]] and run battles and skirmishes.
:* '''Research Referees:''' Players [[Research|researching]] new potions and crafting designs, new mystical rites and improved martial techniques or other skills do so with the support of full-time '''research referees''', who also run [[Training|training sessions]] at the [[Other Organisations#The Bastion|Bastion]].
:* '''Research Referees:''' Players [[Research|researching]] new potions and crafting designs, new mystical rites and improved martial techniques or other skills do so with the support of full-time '''research referees''', who also run [[Training|training sessions]] at the [[Other Organisations#The Bastion|Bastion]].
:* '''Watchers:''' Rituals are observed in character (and assessed out of character) by a team of non-player characters called [[Rituals#The Watchers|Watchers]].


====Game Organisation Desk====
====Game Organisation Desk====
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Players can collect character cards (or create new characters, if they’ve died), go [[Resource Collection|foraging, gathering or scrounging]], make known potions or crafted items or otherwise engage in game admin at the '''game organisation desk''' (or '''GOD''') which will be marked on the map and signposted onsite.
Players can collect character cards (or create new characters, if they’ve died), go [[Resource Collection|foraging, gathering or scrounging]], make known potions or crafted items or otherwise engage in game admin at the '''game organisation desk''' (or '''GOD''') which will be marked on the map and signposted onsite.


This desk is run by the '''Game Organisation Desk Team''' with temporary support from other teams, working long days to ensure the smooth running of the game.
This desk is run by the '''GOD Team''' with temporary support from other teams, working long days to ensure the smooth running of the game.


====Other Teams====
====Other Teams====
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A few other smaller teams, or teams-within-teams, that the players are likely to encounter onsite include:
A few other smaller teams, or teams-within-teams, that the players are likely to encounter onsite include:


:* '''Paramedics:''' There are trained paramedics onsite at all hours during the game, based out of a tent or building close to Event HQ. Paramedics can be recognised by their '''green high-visibility jackets'''. They are always present on the field during battles. As with Event Team members, always follow any directions from a paramedic; they are unlikely to give players directions, but if so it will always be in order to get to someone needing help.
:* '''Paramedics:''' There are trained paramedics onsite at all hours during the event, based out of a tent or building close to Event HQ. Paramedics can be recognised by their '''green high-visibility jackets'''. They are always present on the field during battles. As with Event Team members, always follow any directions from a paramedic; they are unlikely to give players directions, but if so it will always be in order to get to someone needing help.
:* '''SFX Team:''' Some members of the Event Team are trained to safely operate and oversee pyrotechnics and other effects. The SFX Team can be recognised by their '''orange high-visibility vests'''. If an SFX Team member gives you a direction, follow it ''immediately;'' something may be about to explode!
:* '''SFX Team:''' Some members of the Event Team are trained to safely operate and oversee pyrotechnics and other effects. The SFX Team can be recognised by their '''orange high-visibility vests'''. If an SFX Team member gives you a direction, follow it ''immediately;'' something may be about to explode!
:* '''Media Team:''' Curious Pastimes officially licences a number of photographers and videographers – some of them players, some part-time or full-time staff – to take photographs or film at events. The Media Team can be recognised by their '''blue high-visibility vests'''. Photographers don’t give players directions – they’ll work around you, not the other way around – although it may be polite to give them space to take a particularly cool shot! See [[#Photography|''Photography'']] below for more details.
:* '''Media Team:''' Curious Pastimes officially licences a number of photographers and videographers – some of them players, some part-time or full-time staff – to take photographs or film at events. The Media Team can be recognised by their '''blue high-visibility vests'''. Photographers don’t give players directions – they’ll work around you, not the other way around – although it may be polite to give them space to take a particularly cool shot!
:* '''Weapons Checkers:''' Various members of all teams are specially trained as [[LARP Weapons#Weapons Checking|'''weapons checkers''']], and able to check weapons for safety and suitability for use. Weapons checkers will have a special mark on their staff card.
:* '''Weapons Checkers:''' Various members of all teams are specially trained as [[LARP Weapons#Weapons Checking|'''weapons checkers''']], and able to check weapons for safety and suitability. Weapons checkers will have a special mark on their staff card.


{| class="wikitable" id="Independent Referees" style="background-color: #ECE2FF"
{| class="wikitable" id="Independent Referees" style="background-color: #ECE2FF"
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Some participants carry referee cards in spite of being paying players with no routine duties in the game. Known as “independent referees,” these players are always former staff members who have returned to play, but who have agreed to be available for Curious Pastimes to call on to support the game in battles or at other times when needed.
Some participants carry referee cards in spite of being paying players with no routine duties in the game. Known as “independent referees,” these players are always former staff members who have returned to play, but who have agreed to be available for Curious Pastimes to call on to support the game in battles or at other times when needed.
|}
|}

==Briefings==

A number of in-person presentations take place every event, to summarise rules and policies for people who might be unfamiliar with them (or might want a refresher) and to give players a chance to ask questions. These are:

:* '''New Players Briefing:''' A brief rundown of the key rules (especially the main [[Calls|calls]]) aimed at new players. The new players briefing usually takes place on Friday afternoon before '''time in'''.
:* '''Young Players Briefing:''' A summary of the [[Young Players at Curious Pastimes|rules for younger players]] and their responsible adults, and times and details of planned young player activities and encounters for the event. The young players briefing usually takes place shortly after the new players briefing.
:* '''Bow Safety Test:''' A safety talk and summary of [[LARP Weapons#Bow Safety|the rules for using bows and crossbows]], after which prospective archers are asked to demonstrate their understanding before being awarded a '''bow safety licence'''. The bow safety test takes place on Friday afternoon (and Thursday afternoon, at longer events), and again every morning for the rest of the event.

In addition, some briefings are held at only some events. For example, the '''SFX Team''' sometimes holds a pyrotechnics briefing at larger events, while players with [[Siege Weapons]] skill may be invited to safety briefings when siege weapons are planned for the battle.

Times and places of all briefings will be posted at the [[#Game Organisation Desk|'''game organisation desk''']], or your faction team can usually find out details over the radio.


==Monstering==
==Monstering==
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[[Young Players at Curious Pastimes|Young players]] – i.e. those under 16 years of age – may take part in monstering slots until 8pm or nightfall (whichever is sooner). Players at 14 or 15 years of age can participate in camp attacks and other fighting roles, while players at 13 years of age or under can only participate in non-combatant slots (above).
[[Young Players at Curious Pastimes|Young players]] – i.e. those under 16 years of age – may take part in monstering slots until 8pm or nightfall (whichever is sooner). Players at 14 or 15 years of age can participate in camp attacks and other fighting roles, while players at 13 years of age or under can only participate in non-combatant slots (above).


Note that young players of any age '''cannot participate in battles or skirmishes''', whether as a player or as a monster.
Note that young players under 16 years of age '''cannot participate in battles or skirmishes''', whether as a player or as a monster.


====Monstering Guidelines====
====Monstering Guidelines====
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:* '''Don’t be spiteful:''' In particular, '''never [[Combat#Execution|execute]] fallen players unless you’ve been briefed to''' – and you will almost never be briefed to. An intelligent monster may check if a player is feigning death (“possuming”), especially if they’re being obvious about it (healing fallen friends etc.), but after striking them (''carefully'', given they’re on the floor) to mortally wound them, move on.
:* '''Don’t be spiteful:''' In particular, '''never [[Combat#Execution|execute]] fallen players unless you’ve been briefed to''' – and you will almost never be briefed to. An intelligent monster may check if a player is feigning death (“possuming”), especially if they’re being obvious about it (healing fallen friends etc.), but after striking them (''carefully'', given they’re on the floor) to mortally wound them, move on.
:* '''Follow the brief:''' The referee taking you out will not only give you your monster’s hits and abilities and brief you on what to do, they will also give you advice on ''how'' to play the monster. They may be disciplined and tactical, or brutish and chaotic; they may use cunning and guile, or be honourable to a fault. They may even be wild beasts, or mindless zombies! Playing an encounter the right way enhances the players’ experience, and may be important to the plot.
:* '''Follow the brief:''' The referee taking you out will not only give you your monster’s hits and abilities and brief you on what to do, they will also give you advice on ''how'' to play the monster. They may be disciplined and tactical, or brutish and chaotic; they may use cunning and guile, or be honourable to a fault. They may even be wild beasts, or mindless zombies! Playing an encounter the right way enhances the players’ experience, and may be important to the plot.

==Safety==

Safety is our first concern, in all areas, at all times, and at all levels of the game.

:* '''Code of Conduct:''' Read Curious Pastimes’ general policy and codes of conducts on the ''[https://www.curiouspastimes.co.uk/website/Policies Policies]'' page of the website. All attending players and staff are deemed to have agreed to abide by these policies.
:* '''Dangerous Play:''' Note the list of actions considered [[Combat#Dangerous Play|dangerous]] by Curious Pastimes, and for which a player may be pulled out of battle and potentially subject to sanctions including being banned from the game.
:* '''Weapons Checking:''' Ensure all your weapons are [[LARP Weapons#Weapons Checking|checked]] before '''time in''' every event and again before every battle or skirmish. If you have a bow or crossbow, ensure you have a current [[LARP Weapons#Bow Safety|'''bow safety licence''']] and that your weapon is tagged with a current '''bow poundage card'''.

====Fire====

Generally, every faction camp will have at least one active fire with Event Team approval, usually in a raised pit near the middle of the camp. Rules on any additional fires, including camping stoves, vary depending on site – please check the [https://www.facebook.com/curiouspastimes Curious Pastimes Facebook page] and Discord server for announcements before each event.

If you are using a camping stove with a gas bottle, please check the gas is connected properly to the stove/cooker before use.

Fires, fire pits and camping stoves should not be used inside tents (unless specifically designed for this purpose, e.g. bell tents with a chimney), close to canopies or to the walls of tents. Extinguished fires and BBQs, including those which appear to be cold, should not be taken into enclosed tent areas (especially overnight while people are sleeping), due to the risk of carbon monoxide poisoning.

Fires should be monitored at all times and should be extinguished before being left unsupervised. Where possible, fires should be extinguished with water before being left overnight, but removing as much unignited fuel from the fire as possible and spreading the embers out in the container to allow them to cool will normally be sufficient.

Ashes should only be disposed of in waste containers when you are entirely sure they are cold. Ashes must not be poured on the ground under any circumstances.

If you encounter an out of control fire, please make a member of staff aware immediately. There will be a fire extinguisher in every camp at every event.

====Pyrotechnics====

Pyrotechnic special effects, including flashes, loud bangs, and smoke effects, are in use at many Curious Pastimes events, including at the ritual circle, during skirmishes and battles, and during the wider game.

Very loud effects will only be present during battles and skirmishes – these will not be used in camp areas. However, due to their nature, they will still be audible across the wider site. We will not use loud effects very late at night.

Anyone using pyrotechnics during a skirmish or battle will be wearing an '''orange high-visibility vest'''. If you have questions regarding pyrotechnic use, please speak to a member of the '''SFX Team''', who can be contacted via the Event Team or Game Team. While we do try our absolute best to be considerate of the needs of our players, due to the nature of our game it is not possible for the SFX Team to know where any given person is at any given time, and therefore we are unable to give advance warning to individuals before effects are used.

All pyrotechnic effects at Curious Pastimes come under the remit of the SFX Team. '''Players may not use such effects without prior permission. ''' This includes anything that generates light, smoke and/or noise via chemical means that isn’t a standard fire.

For any items that generate light through chemical means (e.g. glow sticks), are added to a fire (e.g. to change the flame colour) or generate small levels of noise, please speak to a member of the SFX team for clearance before taking these into the IC area.

Any non-standard use of fire (e.g. large pyres, wicker men, fire poi etc) will also need clearing by the SFX team (ideally before the event) for safety purposes. If in doubt, please get in contact.


==Cheating==
==Cheating==
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All policies are found on the [https://www.curiouspastimes.co.uk/website/Policies ''Policies''] page.
All policies are found on the [https://www.curiouspastimes.co.uk/website/Policies ''Policies''] page.

====Safety====

Safety is our first concern, in all areas, at all times, and at all levels of the game. Players are asked to follow safe and sensible play, including the following.

:* '''Follow Directions:''' Follow any instructions from any member of [[#Event Team|Event Team]] or any [[#Referees|referee]] promptly and without argument, as they may be reacting to a potential hazard. Queries or challenges can be raised after the immediate situation has passed.
:* '''Fight Safely:''' Note the list of actions considered [[Combat#Dangerous Play|dangerous]] by Curious Pastimes, and for which a player may be pulled out of battle and potentially subject to sanctions including being banned from the game.
:* '''Use Safe Weapons:''' Ensure all your weapons are [[LARP Weapons#Weapons Checking|checked]] before '''time in''' every event and again before every battle or skirmish. If you have a bow or crossbow, ensure you have a current [[LARP Weapons#Bow Safety|'''bow safety licence''']] and that your weapon is tagged with a current '''bow poundage card'''.


====Contact Rules====
====Contact Rules====
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All players and staff are asked to get any other person’s consent before touching them. If the other person withholds consent, any in-game “touch” effect, such as a [[Lesser Healing|healing spell]] or [[Combat#Grappling|grappling]], can be achieved by hovering one’s hand a few inches over the other subject’s body and declaring your action.
All players and staff are asked to get any other person’s consent before touching them. If the other person withholds consent, any in-game “touch” effect, such as a [[Lesser Healing|healing spell]] or [[Combat#Grappling|grappling]], can be achieved by hovering one’s hand a few inches over the other subject’s body and declaring your action.


In active combat, this may not be possible (especially since some attacks, such as the spell ''[[Wounding]]'', require touch, and the hover-hands rule opens arguments about whether the touch was dodged or not), but in this case touch should be deliberate, light and fleeting, and ideally reserved to arms and shoulders.
In active combat, this may not be possible (especially since some attacks, such as the spell ''[[Wounding]]'', require touch, and the hover-hands rule opens arguments about whether the touch was dodged or not), but in this case touch should be deliberate, light and fleeting, and ideally reserved to arms and shoulders. See [[Combat#Touch Attacks|''Touch Attacks'']].


It is understood that in the moment, players and staff may forget to ask consent, but any person felt to be deliberately or persistently ignoring this rule will be subject to sanctions including being banned from the game.
It is understood that in the moment, players and staff may forget to ask consent, but any person felt to be deliberately or persistently ignoring this rule will be subject to sanctions including being banned from the game.


====Photography====
====Young Players====

Curious Pastimes licenses a number of photographers and videographers to take photographs and film around site throughout every event. These people can be seen around site, recording camps, roleplay, the tavern and battles. You may have seen some of the images on our website and some of the footage on our [https://www.youtube.com/user/CuriousPastimes YouTube channel]. Our photographers are all experienced with LARP photography and are excellent at being discreet.

A list of the current members of the Media Team will be posted to the [https://www.facebook.com/curiouspastimes Curious Pastimes Facebook page] and Discord server before every event.

Aside from members of the Media Team, players may ''only'' take photographs in the '''out of character''' area or in their own faction camp when it is '''timed out''', with permission of those included and faction command. Players are not permitted to film video of any kind in the game area at any time.

All members of the Media Team will be wearing '''blue high-visibility vests''' when taking film or photographs.

If you would prefer not to be included in any photographs or footage at Curious Pastimes, please contact us via our Facebook page, or by email to [mailto:info@curiouspastimes.co.uk info@curiouspastimes.co.uk]. You can also make this known to the Media Team directly when they are walking around the camps.

==Young Players==


Young players (i.e. those under 16 years of age) are encouraged to participate in as much of the game as they are able to, with some reasonable restrictions and safeguarding requirements. Young players must attend events with a '''responsible adult at Curious Pastimes''' ('''RAACP'''). For more information about how to engage with events as a young player (or as a responsible adult), see the ''[[Young Players at Curious Pastimes]]'' page.
Young players (i.e. those under 16 years of age) are encouraged to participate in as much of the game as they are able to, with some reasonable restrictions and safeguarding requirements. Young players must attend events with a '''responsible adult at Curious Pastimes''' ('''RAACP'''). For more information about how to engage with events as a young player (or as a responsible adult), see the ''[[Young Players at Curious Pastimes]]'' page.

Latest revision as of 22:12, 22 March 2025

Specific rules for character creation, combat and other areas of play can be found elsewhere on this wiki, but the general, basic rules that apply to all players follow.

Time In and Time Out

The game takes place from Friday to Monday at the May and August events, and from Friday to Sunday at the June and July events. Players can purchase early entry tickets to arrive on Thursday at the longer events, to get their camps set up and to socialise.

Play occurs continuously between the following times at all events, during which all game areas are live (“timed in ”) unless a member of staff specifies otherwise. All participants are expected to remain in character throughout all live areas during time in, although certain areas – around the toilet blocks and the onsite vendors, for instance – tend to be “in character-ish” areas where people generally drop character.

Players will be called on to drop out of character at various times, including when preparing to participate in a monster slot or to monster a battle. When all or most of a camp are out monstering, the whole camp may be timed out, in which case it should be regarded as an out of character area (and players may not take any in character action in the camp, including theft or assassination).

Any player may otherwise drop out of character at any time to take a break, but should, if possible, try and leave the game area or at least withdraw somewhere out of the way of people still playing.

Day of Event Time In Time Out
First Day 7pm 1am
Middle Day(s) 10am 1am
Final Day 10am By announcement

Time out on the final day varies, but is generally called a half-hour or so after the end of that day’s battle or skirmish (or other climactic event). As a rule, we try to time out by mid-afternoon so players can strike camps and get off site in a timely fashion.

In and Out of Character

Throughout these rules, the term in character refers to when a participant is acting the role of their character, speaking as them etc. in the game, while the term out of character refers to when they are speaking or acting as themselves.

These terms may be used to describe various things as existing in or out of the game, for example to refer to one’s “in character motivations” (i.e. why the character is doing something) or “out of character knowledge” (i.e. what the player knows), or to actions such as “out of character conversation,” “in character theft” or “in character effort.”

To an extent this is an artificial distinction (since e.g. whatever your character’s motivation, it was still you that made that choice), but in some cases it matters. For example, out of character calls are never audible in character, with the exception of spell vocals; characters may not react in character to a call heard out of character unless the effects of that call would be readily seen or heard (such as the fiery blaze of an Elemental Missile).

Game Calls

“Calls” are words or phrases used by players or staff to relay that something mechanical or game-related is happening. These calls are themselves always out of character (i.e. no one else “hears” them in character) although they may have in character effects. A range of calls for use in combat is presented on the Calls page.

The following game calls are used to govern game time.

Call Description
Time In Called at the start of play each day, or to resume play after a Time Freeze, Time Out or Man Down call (below).
Man Down Called when a participant appears to have suffered a real life injury. Stop what you are doing and wait for a member of staff to assess the situation. Staff may ask you to kneel down for visibility. Please do not automatically repeat the call as it can cause confusion and disruption.
Time Freeze Called when staff wish to make a seemingly instantaneous change, e.g. to make a monster suddenly appear or disappear. Stop what you are doing, stay where you are and close your eyes. At the call Time In, resume roleplaying as though no time has passed.
Time Out Called at the end of play each day, or to temporarily stop play without explicitly “freezing” time. In the latter case, as per Time Freeze, but you don’t need to close your eyes and can relax and chat out of character, etc.

Game Staff

It takes hundreds of volunteers to run a Curious Pastimes event, from carpark attendants to ritual markers to battle referees. Staff are there to ensure safe and fair play, to facilitate the game and to answer questions. Keep in mind that staff are also people, and almost all unpaid volunteers. Please treat them with the patience and dignity you would hope to receive in their place. In particular, abusive or aggressive behaviour toward staff is not tolerated.

Most staff wear radios with earpieces most of the time; some wear high-visibility jackets or white referee tabards (see below). All staff are issued with staff cards listing their name and date of issue, which they can present if asked.

Participants will encounter staff in many areas of the game, but player-facing staff generally fall into one of three groups.

Non-Player Characters

Full-time staff members may sometimes adopt a character in play, with skills and abilities like a player character might have, with a name and backstory and dressed in costume. Known as non-player characters or NPCs, these characters generally serve to advance the plot or to liaise with the players in some way, in some cases for years (NPCs are sometimes contrasted with monsters, whose lives are destined to be rather shorter and less conversational).

Some staff members (such as faction command and research referees) play the same non-player character continuously, while some (especially the game team) play many non-player characters every event.

Note that part-time staff members, when encountered in play, are emphatically not playing non-player characters, but are player characters in their own right.

Event Team

A simple sketch of a member of the Event Team, wearing a yellow high-visibility vest

The Event Team are responsible for all aspects of the event outside gameplay itself, from safety to logistics, from set building to lost and found. Members of this team can be recognised by their yellow high-visibility vests or jackets (pictured). The team is based in Event HQ, which will be marked on the site map and clearly signposted on site.

If a member of the Event Team instructs you to do something, follow their instructions promptly and without question. They will generally not be able to deal with challenges or queries – there is a good chance that they are responding to a potential safety hazard!

Referees

A simple sketch of a referee, wearing a white tabard with a large R on the front

Referees are responsible for all aspects of the game itself, from rules to fair play and from faction identity to facilitating research. Referees may appear in a white tabard with a large R on the front (pictured), in which case they should be ignored in character (they are, effectively, not there in game), or they may be dressed in costume, especially if playing a non-player character. Referees aren’t all based out of the same building, but are broadly coordinated out of Ref HQ, which will be marked on the site map and signposted on site.

If a referee instructs you to do something, please follow their directions promptly and hold any challenges or queries until after the immediate situation has passed. A player may appeal a referee’s ruling after the fact if they think the rules were applied incorrectly or unfairly.

Referees belong to several teams. Some of the teams players will encounter include the following.

  • Faction Team: Every faction has a team of three full-time non-player characters (usually but not always playing the rulers, generals or other leaders of the faction) known as faction command, supported by several faction referees playing in the faction. As well as leading the factions in character, the Faction Team write plot, manage logistics and set up camp for the faction and support the players out of character. They also (usually) run one or more faction events in the off-season.
  • Game Team: Many of the game’s plots are written, and most of the non-player characters supplied, by the dedicated Game Team, who also support scouting, manage monster slots, watch rituals and run battles and skirmishes.
  • Research Referees: Players researching new potions and crafting designs, new mystical rites and improved martial techniques or other skills do so with the support of full-time research referees, who also run training sessions at the Bastion.

Game Organisation Desk

Players can collect character cards (or create new characters, if they’ve died), go foraging, gathering or scrounging, make known potions or crafted items or otherwise engage in game admin at the game organisation desk (or GOD) which will be marked on the map and signposted onsite.

This desk is run by the GOD Team with temporary support from other teams, working long days to ensure the smooth running of the game.

Other Teams

A few other smaller teams, or teams-within-teams, that the players are likely to encounter onsite include:

  • Paramedics: There are trained paramedics onsite at all hours during the event, based out of a tent or building close to Event HQ. Paramedics can be recognised by their green high-visibility jackets. They are always present on the field during battles. As with Event Team members, always follow any directions from a paramedic; they are unlikely to give players directions, but if so it will always be in order to get to someone needing help.
  • SFX Team: Some members of the Event Team are trained to safely operate and oversee pyrotechnics and other effects. The SFX Team can be recognised by their orange high-visibility vests. If an SFX Team member gives you a direction, follow it immediately; something may be about to explode!
  • Media Team: Curious Pastimes officially licences a number of photographers and videographers – some of them players, some part-time or full-time staff – to take photographs or film at events. The Media Team can be recognised by their blue high-visibility vests. Photographers don’t give players directions – they’ll work around you, not the other way around – although it may be polite to give them space to take a particularly cool shot!
  • Weapons Checkers: Various members of all teams are specially trained as weapons checkers, and able to check weapons for safety and suitability. Weapons checkers will have a special mark on their staff card.
Independent Referees

Some participants carry referee cards in spite of being paying players with no routine duties in the game. Known as “independent referees,” these players are always former staff members who have returned to play, but who have agreed to be available for Curious Pastimes to call on to support the game in battles or at other times when needed.

Monstering

The Renewal campaign is a “player versus enemy” LARP, in which every battle and skirmish is fought between a force of player characters and an army of non-player opponents called “monsters.” Around these large engagements, every camp is raided several times a day by smaller bands of monsters, or visited by groups of people (traders, fortune tellers, plague victims, local villagers, etc.) asking for help, making a nuisance of themselves or posing the players challenges.

This requires a large number of volunteers – many times more than the Game Team can field – and so players are asked to give up a little of their time every event to fill these roles. This is called “monstering.” In general, every faction is asked to supply a substantial number of monsters for two hours (a monster slot), once or twice every event, and to take the battlefield as a monstering faction for two battles and one skirmish a year.

Every player is encouraged to offer up some time monstering if possible. This is a sort of social contract – your “hero moments” come at the cost of another player volunteering their time as a monster, so it’s only fair to give up some of your own time to give them the same moments. It can also be fun – monstering is a chance to use weapons or skills you don’t normally use, or to roleplay in a different way from your usual character, and to throw yourself into encounters with no regard to your character’s survival. Enjoy it!

Non-Combatant Monsters

Players with impaired mobility or who otherwise cannot safely engage in combat can still participate in monstering. Almost every monster slot includes at least one or two non-combatant encounters, generally emphasising talking, spying or trade. Your faction team can radio ahead to confirm whether any such opportunities are available.

When monstering, non-combatant rules apply as normal: if the players draw weapons and threaten the monster, declare yourself non-combatant, accept a wound if appropriate and withdraw to somewhere safe.

Monstering as a Young Player

Young players – i.e. those under 16 years of age – may take part in monstering slots until 8pm or nightfall (whichever is sooner). Players at 14 or 15 years of age can participate in camp attacks and other fighting roles, while players at 13 years of age or under can only participate in non-combatant slots (above).

Note that young players under 16 years of age cannot participate in battles or skirmishes, whether as a player or as a monster.

Monstering Guidelines

  • Be safe: As always, observe safe play. Fight sensibly, be conscious of your environment (especially tents and fires during camp attacks), stop and back off if you feel like a situation is getting out of hand, follow any referee’s or Event Team member’s instructions.
  • Roleplay hard: Set the standard for how you’d like people to play. Use big, heroic swings when fighting, react dramatically to spell effects, respond to player taunting. The encounter you’re providing is a set piece in someone’s story; make it feel like one.
  • Give the players fun: Remember you’re not there to “win,” but to give the players a challenge. This doesn’t mean every encounter should be a gimme – use tactics, resistance and countering if briefed to, and make players work for their wins – but in general, player tactics should work and planning or heroism should be rewarded.
  • Don’t be spiteful: In particular, never execute fallen players unless you’ve been briefed to – and you will almost never be briefed to. An intelligent monster may check if a player is feigning death (“possuming”), especially if they’re being obvious about it (healing fallen friends etc.), but after striking them (carefully, given they’re on the floor) to mortally wound them, move on.
  • Follow the brief: The referee taking you out will not only give you your monster’s hits and abilities and brief you on what to do, they will also give you advice on how to play the monster. They may be disciplined and tactical, or brutish and chaotic; they may use cunning and guile, or be honourable to a fault. They may even be wild beasts, or mindless zombies! Playing an encounter the right way enhances the players’ experience, and may be important to the plot.

Cheating

This is a large ruleset with a lot to remember, and inevitably sometimes people will get the rules wrong, or forget to apply them in the moment. This is understood, and referees are there to help players get the rules right rather than to attack them for getting them wrong. But deliberately or persistently flouting the rules unbalances the game – making it harder for staff to provide an entertaining challenge – and is frustrating for those players trying to play by the rules.

Players who are observed to be breaking the rules will have this pointed out to them by a staff member, including specifically what it is they are doing incorrectly. If a player has been flagged as rulebreaking by another player, the complaints procedure applies (see Feedback, Complaints and Concerns at Curious Pastimes on the Policies page).

Persistent cheats soon come to the attention of the staff. A suspected cheat will be spoken to by at least one member of staff, to address the pattern of behaviour and suggest ways to improve. If the player continues to cheat, then they may be subject to various sanctions, including the removal of some skills, the removal of their current character altogether or a temporary or permanent ban. A player may appeal any decision per the Feedback, Complaints and Concerns at Curious Pastimes procedure linked above.

Players should also be aware that staff are sometimes required by the rules or under specific instructions to check a character’s skills, items etc., and should not take this as a slight against themselves. It is impossible for an individual referee to immediately know everything that is going on in the game, and such an enquiry is more likely intended to aid the referee’s understanding than anything else.

Kit and Tent Standards

Players are expected to look and act in character at all times in game areas during time in. This includes their appearance. The Renewal campaign is set in a fantasy world with (very) loosely medieval technology and cultures, and players should make some attempt to fit into that style (e.g. t-shirts with corporate logos or modern military clothing are not appropriate). The intention is not to be strongly prescriptive! Any sincere attempt is accepted, and players and staff will readily make allowances, especially for new players. See also Sourcing Phys Reps for advice on kitting out your character.

This also applies to any in character spaces in the game, including group tents. If players intend to play in their own tents in the in character area, they should ensure they are “dressed,” using chests and crates for storage, wooden chairs and other appropriate decorations and hiding obviously modern possessions under throws or behind curtains. If a tent is not intended to be used for play (especially a sleeping tent), the entrance should be kept closed and the tent should be clearly marked as out of character.

Technology in the In Character Area

Modern technology, including phones and tablets, or modern machinery of any sort, should be kept out of sight in the in character area. You can have these things with you – in some cases, people need to be contactable – but don’t openly use them unless strictly necessary.

Note that this restriction does not apply to mobility aids or to any devices required for accessibility. Players with access needs are actively encouraged to keep and use any technology they need in the in character area, and players and staff are asked to politely ignore the presence of such devices.

Policies

All players agree to abide by Curious Pastimes’s codes of conduct and other policies when they book to play. Some of the rules on this page reflect or paraphrase those documents. All participants should read these policies before attending events.

All policies are found on the Policies page.

Safety

Safety is our first concern, in all areas, at all times, and at all levels of the game. Players are asked to follow safe and sensible play, including the following.

  • Follow Directions: Follow any instructions from any member of Event Team or any referee promptly and without argument, as they may be reacting to a potential hazard. Queries or challenges can be raised after the immediate situation has passed.
  • Fight Safely: Note the list of actions considered dangerous by Curious Pastimes, and for which a player may be pulled out of battle and potentially subject to sanctions including being banned from the game.
  • Use Safe Weapons: Ensure all your weapons are checked before time in every event and again before every battle or skirmish. If you have a bow or crossbow, ensure you have a current bow safety licence and that your weapon is tagged with a current bow poundage card.

Contact Rules

All players and staff are asked to get any other person’s consent before touching them. If the other person withholds consent, any in-game “touch” effect, such as a healing spell or grappling, can be achieved by hovering one’s hand a few inches over the other subject’s body and declaring your action.

In active combat, this may not be possible (especially since some attacks, such as the spell Wounding, require touch, and the hover-hands rule opens arguments about whether the touch was dodged or not), but in this case touch should be deliberate, light and fleeting, and ideally reserved to arms and shoulders. See Touch Attacks.

It is understood that in the moment, players and staff may forget to ask consent, but any person felt to be deliberately or persistently ignoring this rule will be subject to sanctions including being banned from the game.

Young Players

Young players (i.e. those under 16 years of age) are encouraged to participate in as much of the game as they are able to, with some reasonable restrictions and safeguarding requirements. Young players must attend events with a responsible adult at Curious Pastimes (RAACP). For more information about how to engage with events as a young player (or as a responsible adult), see the Young Players at Curious Pastimes page.

Contacting Us

If you have any questions, requests or feedback, please contact us by email to info@curiouspastimes.co.uk, via any of our social media channels or via the contact form on the website.