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Deflection: Difference between revisions

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! Name !! Deflection
! Name !! Deflection
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| Length || Very Short (30 seconds)
| Length || Very Short (30 Seconds)
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| Range|| 5ft / 1.5m
| Range || 5ft / 1.5m
|-
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| Duration || Until time out
| Duration || Until time out
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|-
| Cost || 2 [[Magic#Magic Points|magic points]] per card
| Cost || '''2 magic points'''
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| Key Words || Elemental
| Material Cost|| 1 unit of sand
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| Description || At a cost of '''2 magic points''', the subject of this rite may call Deflection to prevent '''one mundane blow''' (one not accompanied by the damage types [[Calls#Damage Type|Artefact, Corporeal, Elemental or Spiritual]]) from striking their '''body'''.
| Key Words|| Elemental
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| Description || This rite must be performed on a single subject. At the conclusion of the rite, the subject is given one or more tearable cards by the attending referee, at a cost to the magician of 2 [[Magic#Magic Points|magic points]] per card.




The subject must be conscious to use this boon, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.
Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling ''Deflection'', to prevent one '''mundane blow''' (i.e. one '''not''' accompanied by one of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' and ''Spiritual'') from striking their body.


The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.


This effect cannot be used to defend against any '''magical blow''' (i.e. one with any of the magical types listed above), or against the call [[Calls#Damage Indicator|''Fatal'']].
This effect cannot be used to defend against any magical blow (one with any of the magical damage types listed above), or against the call [[Calls#Fatal|Fatal]].

'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time.
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| Skills || [[Greater Elemental Spellcasting]]
| Skills || [[Greater Elemental Spellcasting]]
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Return to [[Rites List]]
Return to [[Rites List]]

Latest revision as of 17:45, 1 April 2026

Name Deflection
Length Very Short (30 Seconds)
Range 5ft / 1.5m
Duration Until time out
Cost 2 magic points
Key Words Elemental
Description At a cost of 2 magic points, the subject of this rite may call Deflection to prevent one mundane blow (one not accompanied by the damage types Artefact, Corporeal, Elemental or Spiritual) from striking their body.


The subject must be conscious to use this boon, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.


This effect cannot be used to defend against any magical blow (one with any of the magical damage types listed above), or against the call Fatal.

Note: This rite grants a boon. A character may only have three active boons at any given time.

Skills Greater Elemental Spellcasting

Return to Rites List