For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Jury Rig: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
! Name !! Jury Rig
! Name !! Jury Rig
|-
|-
| Cost || 12 points
| Cost || 8 points
|-
|-
| Prerequisites || Creator Archetype and any 3 of [[Carpenter]], [[Glassblower]], [[Papermaker]], [[Sculptor]] or [[Tailor]]
| Prerequisites || Creator Archetype and any 3 of [[Carpenter]], [[Glassblower]], [[Papermaker]], [[Artist]] or [[Tailor]]
|-
|-
| Key Words|| Archetype / Creator / Once per day
| Key Words || Archetype / Creator
|-
|-
| Description || Once per day, with access to a '''phys rep''' of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen gate. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.
| Description || The character can improvise devices from materials to hand to produce short-term physical or mechanical effects. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.


With access to a phys rep of suitable tools, the character describes their intent to a referee before beginning work, and the referee determines the outcome based on the effort and resources provided.


Jury Rig produces physical and mechanical outcomes rather than directly replicating spell effects. Examples include a spring-loaded trap, a single-shot siege weapon, a device that releases fire or gas, or a temporary structural repair.
Using this skill requires some '''in character effort''', constructing a phys rep of the device from branches, rope or other real items in the area or on their person. The character may also consume crafting materials, incorporate crafted items (including [[Equipment and Resources#Damaged and Broken Items|broken]] items) or potions, or otherwise expend resources.


Effects are broadly scaled by the phys rep constructed and the [[Creation#Work Units|work units]] invested:
The effects of a jury-rigged device are determined by the attending referee, and will reflect the player’s efforts constructing a phys rep and the value of any resources expended. Any jury-rigged device has a random chance of failing or behaving unpredictably.
* '''Minor:''' 5 Work Units plus 2 [[Crafting#Crafting Materials|materials]] or other ingredients.
* '''Moderate:''' 10 Work Units plus 4 materials or other ingredients.
* '''Major:''' 15 Work Units plus 6 materials or other ingredients. Major effects may only be attempted once per day, regardless of available materials.


'''Note:''' This skill may not be learned if the character also knows [[Concoction]].
|-
| Progression || None
|}


The construction of a phys rep is required at all tiers. Materials may include crafting resources, broken items, or potions. The ambition and effort evident in the construction, combined with the resources provided, determines the effect the referee can sanction. If insufficient materials or construction effort are provided for the intended effect, the attempt produces no mechanical effect. The referee may add atmospheric flavour at their discretion.


A jury-rigged device may be held in reserve — for example as a single-shot siege weapon — but must be used within 10 minutes of completing construction.


The effects of this skill are not intended to be perfectly repeatable; that is what a researched design is for. However, the player may retain the results of a use of this skill and present them later to gain a discount when researching the effect as a permanent design.
|-
| Progression || None
|}
Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 23:13, 31 March 2026

Name Jury Rig
Cost 8 points
Prerequisites Creator Archetype and any 3 of Carpenter, Glassblower, Papermaker, Artist or Tailor
Key Words Archetype / Creator
Description The character can improvise devices from materials to hand to produce short-term physical or mechanical effects. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.

With access to a phys rep of suitable tools, the character describes their intent to a referee before beginning work, and the referee determines the outcome based on the effort and resources provided.

Jury Rig produces physical and mechanical outcomes rather than directly replicating spell effects. Examples include a spring-loaded trap, a single-shot siege weapon, a device that releases fire or gas, or a temporary structural repair.

Effects are broadly scaled by the phys rep constructed and the work units invested:

  • Minor: 5 Work Units plus 2 materials or other ingredients.
  • Moderate: 10 Work Units plus 4 materials or other ingredients.
  • Major: 15 Work Units plus 6 materials or other ingredients. Major effects may only be attempted once per day, regardless of available materials.


The construction of a phys rep is required at all tiers. Materials may include crafting resources, broken items, or potions. The ambition and effort evident in the construction, combined with the resources provided, determines the effect the referee can sanction. If insufficient materials or construction effort are provided for the intended effect, the attempt produces no mechanical effect. The referee may add atmospheric flavour at their discretion.

A jury-rigged device may be held in reserve — for example as a single-shot siege weapon — but must be used within 10 minutes of completing construction.

The effects of this skill are not intended to be perfectly repeatable; that is what a researched design is for. However, the player may retain the results of a use of this skill and present them later to gain a discount when researching the effect as a permanent design.

Progression None

Return to Skills List