Extension: Difference between revisions
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| Call|| ''Extension'' |
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| Call || ''[[Calls#Special Modifiers|Extended]]'' |
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| Range || Special |
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| Duration || 1 minute |
| Duration || 1 minute |
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| Cost || 10 magic points |
| Cost || 10 [[Magic#Magic Points|magic points]] |
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| Key Words|| Exalted Fundamental |
| Key Words || Exalted / Fundamental |
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| Description || |
| Description || This spell allows the caster to increase the duration of another lesser, greater or exalted spell to '''ten minutes''', if applicable. The extended spell must be cast within one minute of casting ''Extension''. |
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To indicate the longer duration, the caster must preface the name (or call) of the extended spell with the call [[Calls#Special Modifiers|''Extended'']]. |
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The cost in [[Magic#Magic Points|magic points]] of casting this spell is separate from the cost of the spell to be extended. |
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:'''Example''' |
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:Sir Aloysius Montgomery casts the spell ''Extension'', followed a few seconds later by the spell ''Confusion''. |
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:He concludes the vocals for the latter spell with the call ''Extended Confusion'' on his target. His target must now act confused for ten minutes. |
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:This costs Sir Aloysius 10 magic points for ''Extension'', plus 1 magic point for ''Confusion'', for a total of 11 magic points. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
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{| class="wikitable" id="Extended Spells" style="background-color: #ECE2FF" |
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|'''Extended Spells''' |
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''Extension'' is a powerful, but magically costly, way to extend the duration of ''any'' spell known to the caster, but there are many ways to extend the durations of ''specific'' spells, including special [[Training|training]] and [[Research|research]], various [[Conjunctional Magic|conjunctional magic]] routes and the use of [[Invocation|invocation]]. As a rule, these routes are easier to learn than this spell, as well as more cost-effective. |
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By default, the call ''Extended'' increases a spell’s or effect’s duration to '''ten minutes'''; higher durations are possible by various routes, generally in the intervals '''one hour''', '''four hours''' and '''until time out'''. |
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Latest revision as of 13:12, 16 November 2024
Name | Extension |
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Vocals | “By my exalted might, I call upon the powers of Life, the Elements and Spirit to prolong the working I now perform – Extension” |
Call | Extended |
Range | Special |
Duration | 1 minute |
Cost | 10 magic points |
Key Words | Exalted / Fundamental |
Description | This spell allows the caster to increase the duration of another lesser, greater or exalted spell to ten minutes, if applicable. The extended spell must be cast within one minute of casting Extension.
The cost in magic points of casting this spell is separate from the cost of the spell to be extended.
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Skills | None (i.e. this skill must be researched or acquired in play) |
Extended Spells
Extension is a powerful, but magically costly, way to extend the duration of any spell known to the caster, but there are many ways to extend the durations of specific spells, including special training and research, various conjunctional magic routes and the use of invocation. As a rule, these routes are easier to learn than this spell, as well as more cost-effective. By default, the call Extended increases a spell’s or effect’s duration to ten minutes; higher durations are possible by various routes, generally in the intervals one hour, four hours and until time out. |
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