Stalwart: Difference between revisions
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(Created page with "{| class="wikitable" |- ! Name | Stalwart |- ! Cost | 12 points |- ! Prerequisites | Warrior, Body Development, Great Shield, Defender |- ! Key Words | Archetype / Warrior / Stamina |- ! Description | The character has mastered a combat style which focuses on defence and holding ground. This skill gives access to the following abilities: * For 2 stamina per use, call Mundane Strike Down with a melee weapon attack, melee weapon block, or shield block. *...") |
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| The character has mastered a combat style which focuses on defence and holding ground. This skill gives access to the following abilities: |
| The character has mastered a combat style which focuses on defence and holding ground. This skill gives access to the following abilities: |
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* For 2 stamina per use, call Mundane Strike Down with a melee weapon attack, melee weapon block, or shield block. |
* For '''2 stamina''' per use, call Mundane Strike Down with a melee weapon attack, melee weapon block, or shield block. |
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* For 2 stamina per use, call "I'll save you!" to redirect one single-target ranged spell from a target within 1.5m (5') to themselves. The character must be aware of the spell; only a character who also has the skill Sense Magic may use this ability against a covertly cast spell. If the character has any relevant immunities or would normally be able to resist the spell, they may do so. |
* For '''2 stamina''' per use, call "I'll save you!" to redirect one single-target ranged spell from a target within 1.5m (5') to themselves. The character must be aware of the spell; only a character who also has the skill Sense Magic may use this ability against a covertly cast spell. If the character has any relevant immunities or would normally be able to resist the spell, they may do so. |
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* For 10 stamina per use, for the next minute the character is immune to the following effects, whether mundane or magical: |
* For '''10 stamina''' per use, for the next minute the character is immune to the following effects, whether mundane or magical: |
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- Command |
- Command |
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- Fear (but not Terror) |
- Fear (but not Terror) |
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- Enthral |
- Enthral |
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'''Note:''' Countering takes precedence over redirection; if in the confusion of battle one player uses |
'''Note:''' Countering takes precedence over redirection; if in the confusion of battle one player uses "I'll save you!" while another counters the same spell, the spell effect does not occur and the stamina points are not spent. |
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'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]]. |
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'''Note:''' Pinnacle Skill — a character may only have one Pinnacle skill. |
'''Note:''' Pinnacle Skill — a character may only have one Pinnacle skill. |
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Latest revision as of 20:18, 1 April 2026
| Name | Stalwart |
|---|---|
| Cost | 12 points |
| Prerequisites | Warrior, Body Development, Great Shield, Defender |
| Key Words | Archetype / Warrior / Stamina |
| Description | The character has mastered a combat style which focuses on defence and holding ground. This skill gives access to the following abilities:
- Command - Fear (but not Terror) - Suggestion - Any knockdown effects (but not any associated damage or other effect) - Repel - Sleep - Enthral Note: Countering takes precedence over redirection; if in the confusion of battle one player uses "I'll save you!" while another counters the same spell, the spell effect does not occur and the stamina points are not spent. Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units. Note: Pinnacle Skill — a character may only have one Pinnacle skill. |
| Progression | None |