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Carry Others: Difference between revisions

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* Once the target has been dropped, grappling them again is a new use of the skill (with the associated stamina cost).
* Once the target has been dropped, grappling them again is a new use of the skill (with the associated stamina cost).
* This skill does not confer any other benefits of the Strength skill; for example, the character is not immune to the Strength call.
* This skill does not confer any other benefits of the Strength skill; for example, the character is not immune to the Strength call.

'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].
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| Progression || [[Restrain Others]]
| Progression || [[Restrain Others]]

Latest revision as of 20:13, 1 April 2026

Name Carry Others
Cost 6 points
Prerequisites Body Development
Key Words Archetype / Warrior / Stamina
Description For 1 stamina, the character can use the call Strength to grapple a single unresisting target on their own, without requiring three people. The skill remains in effect until the target is dropped. Whilst using this skill the character may not use offensive or defensive actions.
  • This skill can only be used on one target at a time.
  • The target must be either actively cooperating or unconscious.
  • Once the target has been dropped, grappling them again is a new use of the skill (with the associated stamina cost).
  • This skill does not confer any other benefits of the Strength skill; for example, the character is not immune to the Strength call.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Progression Restrain Others


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