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Through Defence: Difference between revisions

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| Description || The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour.
| Description || The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour.


For a cost of '''1 stamina per use''', the character may take the damage from an arrow, crossbow bolt, or melee weapon attack with a [[Calls#Damage_Type|Mundane Through]] call as armour hits instead of physical hits.
For a cost of '''1 stamina per use''', when hit by an arrow, crossbow bolt, or melee weapon attack with a [[Calls#Damage_Type|Mundane Through]] call, the character may take the damage as armour hits rather than bypassing the armour.


'''Note:''' Damage from [[Calls#Damage_Type|Artefact, Corporeal, Elemental or Spirit Through]] calls cannot be affected by this skill.
'''Note:''' Damage from [[Calls#Damage_Type|Artefact, Corporeal, Elemental or Spirit Through]] calls cannot be affected by this skill.
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For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit.
For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit.


'''Note:''' This skill grants '''5 Stamina''' per day. The number of stamina points the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more.
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| Progression || None
| Progression || None

Latest revision as of 15:11, 1 April 2026

Name Through Defence
Cost 6 points
Prerequisites Warrior Archetype and Armour Proficiency
Key Words Archetype / Warrior / Stamina
Description The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour.

For a cost of 1 stamina per use, when hit by an arrow, crossbow bolt, or melee weapon attack with a Mundane Through call, the character may take the damage as armour hits rather than bypassing the armour.

Note: Damage from Artefact, Corporeal, Elemental or Spirit Through calls cannot be affected by this skill.

Note: If the attack does more damage than the character's armour can absorb, the remaining damage is taken as physical hits in the normal way. For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit.

Note: This skill grants 5 Stamina per day. The number of stamina points the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more.

Progression None


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