Sanctuary: Difference between revisions
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| Call|| ''Sanctuary'' |
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| Range|| Touch |
| Range|| Touch |
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| Duration || As long as the chant and touch are maintained |
| Duration || As long as the chant and touch are maintained |
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| Cost || 1 magic point |
| Cost || 1 [[Magic#Magic Points|magic point]] |
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| Key Words|| Lesser Corporeal |
| Key Words|| Lesser / Corporeal |
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⚫ | | Description || This spell must be cast on a [[Combat#Incapacitation and Death|dying]] character – that is, one who has been mortally wounded, lethally poisoned or diseased or is otherwise on their death count. The count continues uninterrupted, but the subject is kept alive for as long as the chant and contact are maintained, even after the count elapses. If the chant or contact is broken after the death count has elapsed, the subject dies immediately. |
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This spell does not heal any damage. |
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⚫ | If the subject was incapacitated, they remain so while under the effects of this spell. If they have been [[Poison and Disease|poisoned or diseased]], then the poison or disease’s effects are paused while this spell is maintained, returning in force at the moment contact is broken or the chant is ceased. |
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| Skills || [[Corporeal Spellcasting]] |
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⚫ | | Description || This spell must be cast on a dying character – that is, one who has been mortally wounded, lethally poisoned or diseased or is otherwise on their death count. The count continues uninterrupted, but the subject is kept alive for as long as the chant and contact are maintained, even after the count elapses. If the chant or contact is broken after the death count has elapsed, the subject dies immediately. |
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Latest revision as of 10:23, 14 September 2024
Name | Sanctuary |
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Vocals | “Let the Fountain of Life flow through me and sustain this creature – Sanctuary [repeat as required]” |
Range | Touch |
Duration | As long as the chant and touch are maintained |
Cost | 1 magic point |
Key Words | Lesser / Corporeal |
Description | This spell must be cast on a dying character – that is, one who has been mortally wounded, lethally poisoned or diseased or is otherwise on their death count. The count continues uninterrupted, but the subject is kept alive for as long as the chant and contact are maintained, even after the count elapses. If the chant or contact is broken after the death count has elapsed, the subject dies immediately.
If the subject was incapacitated, they remain so while under the effects of this spell. If they have been poisoned or diseased, then the poison or disease’s effects are paused while this spell is maintained, returning in force at the moment contact is broken or the chant is ceased. |
Skills | Corporeal Spellcasting |
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