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Juggernaut: Difference between revisions

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'''Note:''' Strikes with weapons must be performed with a two-handed grip on a weapon longer than 91cm/36", and should be roleplayed with big, dramatic swings to represent the force being put behind the blow.
'''Note:''' Strikes with weapons must be performed with a two-handed grip on a weapon longer than 91cm/36", and should be roleplayed with big, dramatic swings to represent the force being put behind the blow.

'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].


'''Note:''' Pinnacle Skill — a character may only have one Pinnacle skill.
'''Note:''' Pinnacle Skill — a character may only have one Pinnacle skill.

Latest revision as of 20:16, 1 April 2026

Name Juggernaut*
Cost 12 points
Prerequisites Warrior Archetype, Breaker and Greater Body Development
Key Words Archetype / Warrior / Stamina / Pinnacle
Description The character is a master of specialised combat techniques aimed at overpowering their enemies and driving them back. This skill gives access to the following abilities:
  • For 2 stamina per use, call Mundane 'Strength with a melee weapon attack, melee weapon block, or shield block.
  • For 2 stamina per use, call Mundane Crush with a melee weapon attack.
  • For 10 stamina per use, for the next minute, take only 1 hit from any Crush , Smite or Fatal effect. This skill has no effect on disease or poison.


Note: Strikes with weapons must be performed with a two-handed grip on a weapon longer than 91cm/36", and should be roleplayed with big, dramatic swings to represent the force being put behind the blow.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Note: Pinnacle Skill — a character may only have one Pinnacle skill.

Progression None

Return to Skills List