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Deflection: Difference between revisions

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{| class="wikitable"
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! Name !! Fortitude
! Name !! Deflection
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| Length || Very Short (30 Seconds)
| Length || Very Short (30 Seconds)
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| Cost || '''2 magic points'''
| Cost || '''2 magic points'''
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| Key Words || Corporeal
| Key Words || Elemental
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| Description || At a cost of '''2 magic points''' to the caster, the subject of this rite may call '''Resist''' to resist '''one''' effect of the type specified by the caster.
| Description || At a cost of '''2 magic points''', the subject of this rite may call Deflection to prevent '''one mundane blow''' (one not accompanied by the damage types [[Calls#Damage Type|Artefact, Corporeal, Elemental or Spiritual]]) from striking their '''body'''.


The caster must specify one form of resistance from the following:


The subject must be conscious to use this boon, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.
:* '''Iron Body:''' The subject may resist '''one''' body effect, per the skill [[Iron Body]].
:* '''Resist Disease:''' The subject may resist '''one''' disease, per the skill [[Resist Disease]].
:* '''Resist Poison:''' The subject may resist '''one''' poison, per the skill [[Resist Poison]].



The subject must be conscious to resist any effect.
This effect cannot be used to defend against any magical blow (one with any of the magical damage types listed above), or against the call [[Calls#Fatal|Fatal]].


'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time.
'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time.
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| Skills || [[Greater Corporeal Spellcasting]], [[Necromancy]]
| Skills || [[Greater Elemental Spellcasting]]
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Latest revision as of 17:45, 1 April 2026

Name Deflection
Length Very Short (30 Seconds)
Range 5ft / 1.5m
Duration Until time out
Cost 2 magic points
Key Words Elemental
Description At a cost of 2 magic points, the subject of this rite may call Deflection to prevent one mundane blow (one not accompanied by the damage types Artefact, Corporeal, Elemental or Spiritual) from striking their body.


The subject must be conscious to use this boon, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.


This effect cannot be used to defend against any magical blow (one with any of the magical damage types listed above), or against the call Fatal.

Note: This rite grants a boon. A character may only have three active boons at any given time.

Skills Greater Elemental Spellcasting

Return to Rites List