Harrier: Difference between revisions
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* For '''2 stamina''' per use, call Mundane [[Entangle]] with a strike to the target. This cannot be stacked with magical calls or blade venoms. |
* For '''2 stamina''' per use, call Mundane [[Entangle]] with a strike to the target. This cannot be stacked with magical calls or blade venoms. |
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* For '''2 stamina''' per use, resist a knockdown effect. This does not prevent damage from weapon blows or spells in any way. Does not prevent the knockdown effect of [[Calls#Strength|Strength]]. |
* For '''2 stamina''' per use, resist a knockdown effect. This does not prevent damage from weapon blows or spells in any way. Does not prevent the knockdown effect of [[Calls#Strength|Strength]]. |
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* For '''2 stamina''' per use, resist a [[Sleep]] effect |
* For '''2 stamina''' per use, resist a [[Sleep]] effect. |
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'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]]. |
'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]]. |
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Latest revision as of 10:15, 2 April 2026
| Name | Harrier |
|---|---|
| Cost | 6 points |
| Prerequisites | Ranger |
| Key Words | Archetype / Scout / Stamina Access |
| Description | Using either a one-handed weapon or a weapon greater than 36 inches in length with a collapsible tip, this skill gives access to the following abilities:
Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units. |
| Progression | Talon |
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