Fool's Draught: Difference between revisions
From Curious Pastimes Wiki
(Created page with "==Fool's Draught== {| class="wikitable" ! !! Fool's Draught |- | Form || Ingested liquid |- | Onset || 1 minute |- | Duration || 1 hour |- | Ingredients || 1 chokeweed, 1 spikenard, 3 fluid |- | Cost || 6 work units |- | Key words || Poisoner |- | Description || This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is ass...") |
David.moore (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
==Fool's Draught== |
|||
{| class="wikitable" |
{| class="wikitable" |
||
! !! Fool's Draught |
! Name !! Fool's Draught |
||
|- |
|- |
||
| Form || Ingested liquid |
| Form || Ingested liquid |
||
Line 12: | Line 10: | ||
| Ingredients || 1 chokeweed, 1 spikenard, 3 fluid |
| Ingredients || 1 chokeweed, 1 spikenard, 3 fluid |
||
|- |
|- |
||
| Cost || 6 work units |
| Cost || 6 [[Creation#Work Units|work units]] |
||
|- |
|- |
||
| Key words || |
| Key words || Poison / Non-Lethal |
||
|- |
|- |
||
| Description || This poison can be added to any normal drink |
| Description || This poison can be added to any normal drink. |
||
⚫ | One minute after drinking this poison, the imbiber, if they do not resist it ( |
||
The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness. |
|||
⚫ | |||
For the duration of the effect, they are giddy and agreeable, as though pleasantly drunk. |
|||
|- |
|||
| Skill || [[Poisoner]] |
|||
|} |
|} |
||
Back to [[Alchemy Recipes]] |
Back to [[Alchemy Recipes]] |
Latest revision as of 20:17, 9 October 2024
Name | Fool's Draught |
---|---|
Form | Ingested liquid |
Onset | 1 minute |
Duration | 1 hour |
Ingredients | 1 chokeweed, 1 spikenard, 3 fluid |
Cost | 6 work units |
Key words | Poison / Non-Lethal |
Description | This poison can be added to any normal drink.
One minute after drinking this poison, the imbiber, if they do not resist it (e.g. with the Resist Poison skill), loses any remaining uses of the skill Iron Will for the day (the skill functions the following day as usual). For the duration of the effect, they are giddy and agreeable, as though pleasantly drunk. |
Skill | Poisoner |
Back to Alchemy Recipes