While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Iron Will: Difference between revisions

From Curious Pastimes Wiki
No edit summary
Line 1: Line 1:
==Iron Will==

{| class="wikitable"
{| class="wikitable"
|-
|-
Line 9: Line 7:
| Prerequisites || None
| Prerequisites || None
|-
|-
| Key Words|| General / Twicer per day
| Key Words|| General / Twice per day
|-
|-
| Description || Twice per day, the character may resist one use of any of the following calls from any source, whether magical or mundane, unless caused by a poison or disease:
| Description || Twice per day, the character may '''[[Combat#Resistance|resist]] one use of any of the following [[Calls#Body Effects, Mind Effects and Fear|mind effect]] calls from any source, whether magical or mundane, unless caused by a poison or disease:


:*''Befriend'',
:*''Befriend''
:*''Command'',
:*''Command''
:*''Confusion'',
:*''Confusion''
:*''Distract'',
:*''Distract''
:*''Enthral'',
:*''Enthral''
:*''False Memory'',
:*''False Memory''
:*''Forget'',
:*''Forget''
:*''Possession'',
:*''Possession''
:*''Sleep'', or
:*''Sleep''
:*''Suggestion''.
:*''Suggestion''


In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage.
In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage.
|-
| Progression || [[Immune to Mind Effect|Immune to [Mind Effect] ]], [[Inspiration]]
|}
|}



Revision as of 20:06, 12 September 2024

Name Iron Will
Cost 6 points
Prerequisites None
Key Words General / Twice per day
Description Twice per day, the character may resist one use of any of the following mind effect calls from any source, whether magical or mundane, unless caused by a poison or disease:
  • Befriend
  • Command
  • Confusion
  • Distract
  • Enthral
  • False Memory
  • Forget
  • Possession
  • Sleep
  • Suggestion

In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage.

Progression Immune to [Mind Effect] , Inspiration


Return to Skills List