Mechanician: Difference between revisions
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==Mechanician== |
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| Prerequisites || [[Locksmith]] |
| Prerequisites || [[Locksmith]] |
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| Key Words|| Archetype / Work Units |
| Key Words|| Archetype / [[Creation#Work Units|Work Units]] |
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| Description || The character can, with access to a [[ |
| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and materials, craft mechanical traps, starting with a [[Crafting#Mechanisms|needle trap]]. |
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'''Note:''' The [[Trapper]] skill grants knowledge of field traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of mechanical traps, such as poison needles and blades. |
'''Note:''' The [[Trapper]] skill grants knowledge of ''field'' traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of ''mechanical'' traps, such as poison needles and blades. |
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Revision as of 13:58, 6 September 2024
Name | Mechanician |
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Cost | 10 points |
Prerequisites | Locksmith |
Key Words | Archetype / Work Units |
Description | The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap.
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