Resources: Difference between revisions
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==Resources== |
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| Key Words|| General / Permanent |
| Key Words|| General / Permanent |
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| Description || The character receives resources at the start of each event. Like [[Income]], this skill may be bought up to four times; the first two levels cost 4 |
| Description || The character receives [[Ingredients and Materials|resources]] at the start of each event. Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively. |
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The player may specify one '''very common''', '''common''' or '''uncommon''' alchemy ingredient or crafting material at each level. Players may select the same resource more than once. |
The player may specify one '''very common''', '''common''' or '''uncommon''' alchemy ingredient or crafting material at each level. Players may select the same resource more than once. |
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The resources generated depend on how many levels of |
The resources generated depend on how many levels of a given resource the player has chosen. The amount may vary from event to event based on plot or other factors. |
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The character might typically expect the following: |
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'''Very Common''' |
'''Very Common''' |
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:*1 level - 9 per event |
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:*2 levels - 18 per event |
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'''Common''' |
'''Common''' |
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:*1 level - 3 per event |
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:* |
:*2 levels - 6 per event |
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:* |
:*3 levels - 12 per event |
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'''Uncommon''' |
'''Uncommon''' |
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:*1 level - 1 per event |
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:* |
:*2 levels - 2 per event |
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:* |
:*3 levels - 4 per event |
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:* |
:*4 levels - 8 per event |
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Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
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| Progression || None |
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Revision as of 20:23, 12 September 2024
Name | Resources |
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Cost | Special |
Prerequisites | None |
Key Words | General / Permanent |
Description | The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively.
The resources generated depend on how many levels of a given resource the player has chosen. The amount may vary from event to event based on plot or other factors. The character might typically expect the following: Very Common
Common
Uncommon
Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
Progression | None |
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