Exalted Armour: Difference between revisions
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| Call|| ''Exalted Armour'' |
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| Range|| Self / Touch |
| Range|| Self / Touch |
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| Duration || 1 minute |
| Duration || 1 minute |
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| Cost || 10 magic points |
| Cost || 10 [[Magic#Magic Points|magic points]] |
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| Key Words|| Exalted Elemental |
| Key Words|| Exalted / Elemental |
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| Description || For the duration of this spell, the target gains four armour hits, which protect even against attacks that would normally bypass armour |
| Description || For the duration of this spell, the target gains four [[Combat#Armour Hits|armour hits]], which protect even against attacks that would normally bypass armour. |
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:* Attacks with the [[Calls#Damage Indicator|damage indicators]] ''Crush'', ''Through'', ''Wounding'' or ''Smite'', whether mundane or ''Elemental'', inflict one [[Combat#Armour Hits|armour hit]] to the location struck. |
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:* The call ''[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator|Bolt]]'' inflicts just one armour hit to every location. |
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:* Attacks with the [[Calls#Damage Indicator|damage indicators]] ''Blast'' and ''Fatal'' function as normal. |
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⚫ | In addition, for the duration of the effect, the subject is immune to offensive lesser elemental calls, such as ''[[Calls#Elemental Effects|Strike Down]]'' or ''[[Calls#Elemental Effects|Repel]]'' (but not to mundane versions of those calls), and to the knock down effects of the call ''[[Calls#Damage Type|Elemental]] Calls#Ranged Damage Indicator|Bolt]]''. |
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The hits granted by this spell are in addition to any worn armour. The additional armour hits cannot be repaired. |
The hits granted by this spell are in addition to any worn armour. The additional armour hits cannot be repaired. |
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If the |
If the target is wearing armour of at least [[Equipment and Resources#Equipment Quality|superior]] quality, the duration of this spell is increased to '''2 minutes'''. |
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| Skills || [[Exalted Thaumaturgy]] |
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Revision as of 22:27, 14 September 2024
Name | Exalted Armour |
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Vocals | “By my exalted might and the power of the elements, I call around me a shell of air – Exalted Armour” |
Range | Self / Touch |
Duration | 1 minute |
Cost | 10 magic points |
Key Words | Exalted / Elemental |
Description | For the duration of this spell, the target gains four armour hits, which protect even against attacks that would normally bypass armour.
In addition, for the duration of the effect, the subject is immune to offensive lesser elemental calls, such as Strike Down or Repel (but not to mundane versions of those calls), and to the knock down effects of the call Elemental Calls#Ranged Damage Indicator|Bolt]]. The hits granted by this spell are in addition to any worn armour. The additional armour hits cannot be repaired. If the target is wearing armour of at least superior quality, the duration of this spell is increased to 2 minutes. |
Skills | Exalted Thaumaturgy |
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