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Sleep: Difference between revisions

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==Sleep==

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! Name !! Sleep
! Vocals !! ''By the spirits at my command I enclose thy mind and plunge thee into slumber''
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| Vocals || “By the spirits at my command I enclose thy mind and plunge thee into slumber – ''Sleep''
| Call|| ''Sleep''
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| Call|| ''[[Calls#Spiritual Effects|Sleep]]''
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| Range|| 30ft / 10m
| Range|| 30ft / 10m
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| Duration || 30 seconds
| Duration || 30 seconds
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| Cost || 2 magic points
| Cost || 2 [[Magic#Magic Points|magic points]]
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| Key Words|| Greater Spiritual / Combat
| Key Words|| Greater / Spiritual / Combat
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| Description || The subject instantly falls into a deep sleep, with no chance to cry out or react, and remains in this state for the duration of the spell. On awakening, they will assume that they had fallen asleep naturally, unless it would be clearly ludicrous for them to do so (e.g. in a pitched battle).
| Description || The subject instantly falls into a deep sleep, with no chance to cry out or react. They will remain asleep for the duration of the spell.




The subject may be awakened before the spell elapses by a reasonable roleplayed effort (shaking or tapping them, etc.). It also ends immediately if they receive a damaging blow.
The subject may be awakened before the spell elapses by a reasonable roleplayed effort (shaking or tapping them, etc.). It also ends immediately if they receive a damaging blow.


On awakening, they do not remember the spell being cast. They do not automatically know that it was not natural sleep, although context might make it obvious (e.g. it is clearly ludicrous to fall asleep in a pitched battle!).
This spell may be resisted by the skill [[Iron Will]].

This spell may be [[Combat#Resistance|resisted]] by the skill [[Iron Will]].
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| Skills || [[Greater Spiritual Spellcasting]]
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Latest revision as of 10:48, 15 September 2024

Name Sleep
Vocals “By the spirits at my command I enclose thy mind and plunge thee into slumber – Sleep
Call Sleep
Range 30ft / 10m
Duration 30 seconds
Cost 2 magic points
Key Words Greater / Spiritual / Combat
Description The subject instantly falls into a deep sleep, with no chance to cry out or react. They will remain asleep for the duration of the spell.


The subject may be awakened before the spell elapses by a reasonable roleplayed effort (shaking or tapping them, etc.). It also ends immediately if they receive a damaging blow.

On awakening, they do not remember the spell being cast. They do not automatically know that it was not natural sleep, although context might make it obvious (e.g. it is clearly ludicrous to fall asleep in a pitched battle!).

This spell may be resisted by the skill Iron Will.

Skills Greater Spiritual Spellcasting


Return to Spell List