Deflection: Difference between revisions
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The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage. |
The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage. |
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This effect cannot be used to defend against any magical blow (i.e. one with any of the damage calls ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spiritual''). |
This effect cannot be used to defend against any magical blow (i.e. one with any of the damage calls ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spiritual''). |
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| Skills || [[Greater Elemental Spellcasting]] |
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Revision as of 12:32, 15 September 2024
Deflection
Name | Deflection |
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Length | Short (2 Minutes) |
Range | 5ft / 1.5m |
Duration | Until time out |
Cost | Special |
Material Cost | 1 unit of sand |
Key Words | Elemental |
Description | The subject of this rite is given up to three charge cards by the attending referee, at a cost to the magician of 2 magic points per card. Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Deflection, to prevent one mundane blow from striking their body.
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Skills | Greater Elemental Spellcasting |
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