For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Heroic Charge: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
Line 11: Line 11:
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|'''immune''']] to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|'''immune''']] to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.



'''Note:''' The character must continue to observe safe play while roleplaying their their “rage”!
'''Note:''' The character must continue to observe safe play while roleplaying their their “rage”!|}
|}





Revision as of 10:27, 6 September 2024

Name Heroic Charge
Cost 6 points
Prerequisites Fearlessness
Key Words Archetype / Twice per day
Description Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves immune to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.


Note: The character must continue to observe safe play while roleplaying their their “rage”!|}


Return to Skills List