Heroic Charge: Difference between revisions
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| Key Words|| Archetype / Twice per day |
| Key Words|| Archetype / Twice per day |
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| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|'''immune''']] to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. |
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|'''immune''']] to fear and mind effects for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. |
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Revision as of 10:28, 6 September 2024
Name | Heroic Charge |
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Cost | 6 points |
Prerequisites | Fearlessness |
Key Words | Archetype / Twice per day |
Description | Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves immune to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.
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