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Immune to Mind Effect: Difference between revisions

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| Prerequisites || [[Iron Will]]
| Prerequisites || [[Iron Will]]
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| Key Words || Archetype / Permanent
| Key Words || Archetype / Magician / Permanent
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| Description || The character becomes [[Combat#Immunity|immune]] to '''one''' [[Calls#Body Effects, Mind Effects and Fear|mind effect]] from the following list:
| Description || The character becomes [[Combat#Immunity|immune]] to '''one''' [[Calls#Body Effects, Mind Effects and Fear|mind effect]] from the following list:
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'''Note:''' Any character may possess a maximum total of ''three'' immunities of all kinds.
'''Note:''' Any character may possess a maximum total of ''three'' immunities of all kinds.
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| Progression || None
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Latest revision as of 21:56, 12 September 2024

Name Immune to [Mind Effect]
Cost 6 points per immunity
Prerequisites Iron Will
Key Words Archetype / Magician / Permanent
Description The character becomes immune to one mind effect from the following list:
  • Befriend
  • Command
  • Confusion
  • Distract
  • Enthral
  • Possession
  • Sleep
  • Suggestion

This immunity applies to both magical and mundane effects, but not to disease or poison (for that, see Immune to [Disease] and Immune to [Poison] ).

This skill may be taken multiple times, choosing one call from the above list each time.

Note: Any character may possess a maximum total of three immunities of all kinds.

Progression None


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