While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Ritual Magic: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
Line 9: Line 9:
| Key Words|| General / At Will
| Key Words|| General / At Will
|-
|-
| Description || The character can detect nearby [[Rituals#The Ritual Circle|ritual circles]] and other [[Rituals#Places of Power|places of power]] (trees of life, divine shrines, etc.), and [[Rituals#Leylines|leylines]].
| Description || The character can detect nearby [[Rituals#The Ritual Circle|ritual circles]] and other [[Rituals#Places of Power|places of power]] (trees of life, divine shrines, etc.), and [[Rituals#Leylines|leylines]]. They can also, at a cost in materials and [[Rituals#Ether Spheres|ether spheres]], perform the rite ''[[Appanage]]''. They can [[Rituals#Ritual Bonds and Maintenance|bind]] up to '''1 level''' of maintained enchantments and maintain them.





Revision as of 19:03, 11 September 2024

Name Ritual Magic
Cost 6 points
Prerequisites None
Key Words General / At Will
Description The character can detect nearby ritual circles and other places of power (trees of life, divine shrines, etc.), and leylines. They can also, at a cost in materials and ether spheres, perform the rite Appanage. They can bind up to 1 level of maintained enchantments and maintain them.


In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ritual skill per contributor.


Return to Skills List