While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Gift of Air: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
Line 14: Line 14:
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
|-
| Progression || [[Extra Magic Points]]
| Progression || None
|}
|}



Latest revision as of 21:48, 12 September 2024

Name Gift of Air
Cost 8 points
Prerequisites Greater Elemental Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can spend 2 magic points to resist one call or effect that would block their movement, including either of the calls Entangle or Paralysis, any mind effect that would cause them to stand still, or any attempt to pin them by grappling. This ability applies to both magical and mundane effects.


The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression None


Return to Skills List