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Carry Others: Difference between revisions

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| Key Words|| Archetype / Warrior / Twice per day
| Key Words|| Archetype / Warrior / Twice per day
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| Description || Twice per day, the character can use the call ''[[Calls#Strength|Strength]]'' continuously for '''one minute''', solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious.
| Description || For '''1 stamina''', the character can use the call ''[[Calls#Strength|Strength]]'' to grapple a single unresisting target on their own, without requiring three people. The skill remains in effect until the target is dropped. Whilst using this skill the character may not use offensive or defensive actions.


* This skill can only be used on one target at a time.

* The target must be either actively cooperating or unconscious.
This skill does '''not''' grant the character immunity to the ''Strength'' call as continuous ''Strength'' normally does.
* Once the target has been dropped, grappling them again is a new use of the skill (with the associated stamina cost).
* This skill does not confer any other benefits of the Strength skill; for example, the character is not immune to the Strength call.
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| Progression || None
| Progression || [[Restrain Others]]
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Revision as of 17:25, 29 March 2026

Name Carry Others
Cost 6 points
Prerequisites Body Development
Key Words Archetype / Warrior / Twice per day
Description For 1 stamina, the character can use the call Strength to grapple a single unresisting target on their own, without requiring three people. The skill remains in effect until the target is dropped. Whilst using this skill the character may not use offensive or defensive actions.
  • This skill can only be used on one target at a time.
  • The target must be either actively cooperating or unconscious.
  • Once the target has been dropped, grappling them again is a new use of the skill (with the associated stamina cost).
  • This skill does not confer any other benefits of the Strength skill; for example, the character is not immune to the Strength call.
Progression Restrain Others


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