Earth Shock: Difference between revisions
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| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls#Special Modifiers|Mass]] [[Calls#Elemental Effects|Strike Down]]'' as a target point within range. |
| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls#Special Modifiers|Mass]] [[Calls#Elemental Effects|Strike Down]]'' as a target point within range. |
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'''All''' creatures within a 30 ft / 10 m radius of the spell’s target are knocked off their feet. |
'''All''' creatures within a 30 ft / 10 m radius of the spell’s target are knocked off their feet. |
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'''Note:''' This spell may be '''[[Combat#Resistance|resisted]]''' by the skills [[Resist Magic]] and [[Resist Exalted Magic]] or '''[[Combat#Countering|countered]]''' by the spells ''[[Countermagic]]'', ''[[Greater Countermagic]]'' or ''[[Nullify]]'', but as with all [[Calls#Mass Effects|mass spells]], countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
Revision as of 12:45, 17 September 2024
Name | Earth Shock |
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Vocals | “By my exalted might and the power of the elements, I drive Air into Earth to make the very ground tremble with an earth shock – Mass Strike Down” |
Call | Mass Strike Down |
Range | 60ft / 20m |
Duration | Instantaneous |
Cost | 20 magic points |
Key Words | Exalted / Elemental / Combat |
Description | This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Strike Down as a target point within range.
All creatures within a 30 ft / 10 m radius of the spell’s target are knocked off their feet. Note: This spell may be resisted by the skills Resist Magic and Resist Exalted Magic or countered by the spells Countermagic, Greater Countermagic or Nullify, but as with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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