Elemental Storm: Difference between revisions
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'''All''' creatures within a 10ft (3m) radius of the spell’s target take two physical hits to every location, ignoring armour, and are knocked off their feet per ''[[Calls#Elemental Effects|Strike Down]]''. |
'''All''' creatures within a 10ft (3m) radius of the spell’s target take two physical hits to every location, ignoring armour, and are knocked off their feet per ''[[Calls#Elemental Effects|Strike Down]]''. |
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'''Note:''' This spell may be '''[[Combat#Resistance|resisted]]''' by the skills [[Resist Magic]] and [[Resist Exalted Magic]] or '''[[Combat#Countering|countered]]''' by the spells ''[[Greater Countermagic]]'' and ''[[Nullify]]'', but as with all [[Calls#Mass Effects|mass spells]], countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
Revision as of 12:45, 17 September 2024
Name | Elemental Storm |
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Vocals | “By my exalted might and the power of the elements, I sear the Air about thee with Fire and call down an elemental storm – Mass Elemental Bolt” |
Call | Mass Elemental Bolt |
Range | 60ft / 20m |
Duration | Instantaneous |
Cost | 30 magic points |
Key Words | Exalted / Elemental / Combat |
Description | This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Elemental Bolt at a target point within range.
Note: This spell may be resisted by the skills Resist Magic and Resist Exalted Magic or countered by the spells Greater Countermagic and Nullify, but as with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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