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Deflection: Difference between revisions

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| Key Words|| Elemental
| Key Words|| Elemental
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| Description || The subject of this rite is given one or more cards by the attending referee, at a cost to the magician of 2 [[Magic#Magic Points|magic points]] per card.
| Description || This rite must be performed on a single subject. At the conclusion of the rite, the subject is given one or more tearable cards by the attending referee, at a cost to the magician of 2 [[Magic#Magic Points|magic points]] per card.




Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling ''Deflection'', to prevent one mundane blow from striking their body.
Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling ''Deflection'', to prevent one '''mundane blow''' (i.e. one '''not''' accompanied by one of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' and ''Spiritual'') from striking their body.


The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.
The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.


This effect cannot be used to defend against any magical blow (i.e. one with any of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spiritual'').
This effect cannot be used to defend against any '''magical blow''' (i.e. one with any of the magical types listed above), or against the call [[Calls#Damage Indicator|''Fatal'']].
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| Skills || [[Greater Elemental Spellcasting]]
| Skills || [[Greater Elemental Spellcasting]]

Revision as of 16:38, 29 March 2025

Name Deflection
Length Very Short (30 seconds)
Range 5ft / 1.5m
Duration Until time out
Cost 2 magic points per card
Material Cost 1 unit of sand
Key Words Elemental
Description This rite must be performed on a single subject. At the conclusion of the rite, the subject is given one or more tearable cards by the attending referee, at a cost to the magician of 2 magic points per card.


Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Deflection, to prevent one mundane blow (i.e. one not accompanied by one of the damage types Artefact, Corporeal, Elemental and Spiritual) from striking their body.

The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.

This effect cannot be used to defend against any magical blow (i.e. one with any of the magical types listed above), or against the call Fatal.

Skills Greater Elemental Spellcasting


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